Interestingly, many shadow inaccuracies appear in 3D video games, due to a combination of rasterization hacks to approximate light transmission and rendering (player shadows appearing withing stage shadows, shadows appearing above players standing below a platform), and deliberate artistic liberties to make games easier to play (Mario Sunshine's level shadows are cast from the sun, but tree and player/enemy shadows appear directly below characters to make it easier to judge jumps).