The art of the shadow: How painters have gotten it wrong for centuries
thereader.mitpress.mit.edu
thereader.mitpress.mit.edu
That said, some of the examples are funny, like where a shadow going up some steps stops short so as not to "overshadow" another subject[1] --whose shadow in turn seems to be perpendicular to the main shadow.
[1]Madonna and Child Enthroned with Saints” (detail)
I'm confident even cavemen saw and comprehended shadows against a wall.
Btw, do any of the "humans" in these paintings pass the "not the real thing!" test? It is a painting and in every instance it is clear the correct shadow would mess up the composition.
Next stop an article on "How poets have gotten grammar wrong all these years".
So I am willing to assume that if a shadow fails to climb up a wall, it's because the artist thought it looked better without the shadow on the wall.
But more generally, being among the first to figure things out isn't easy. Nowadays you can look at photographs and paintings like the works of 19th century academic painters and say "this is how realistic paintings are supposed to look", but back in the 15th century all you would be able to see is other people doing it not quite right. I feel like it takes a bit of genius to be the first to do something right, and frankly the average artist isn't that smart.
Those actually judging the art of the times probably didn't really know or care, as the illustrations were often done for social reasons at least as much as decorations. As the canon of "shadow science" increased, there would be more pressure to also please professionals who may judge your work and pass on the word. "Don't hire Bob, hire me, for he does shadows wrong. Here, I'll show you using candle light and these books...".
Pleasing customers and pleasing artists are often different things. Bach pleased artists much more than "customers" and thus made a middle-of-the-road salary despite being a musical genius. Mozart was arguably the same way, as he had some trouble keeping up with short-term fads.
Overall, shadows aren't the hard part nowadays, it's light that is. Global illumination and light bouncing back around that is. Though shadows ARE very expensive still.
Highly skilled artists don't just think in 2D — they really do imagine the 3D scene that they're painting. It's hard to relate to but people with a lot of drawing/painting experience can "feel the form", as they say, when they draw. But it's true that figuring out the lighting is still difficult even then.
I do want to point out that if you look at talented painters from later in history than the early renaissance, they don't make nearly as many mistakes as the ones in the article, although of course the lighting of imaginary scenes is still always approximated and simplified.
To your point about painters from later in history, I think once linear perspective was codified and became more widespread it made the process of projecting shadows much easier for artists. In a lot of renaissance artwork you can actually map out the perspective lines to find that the artist was working with multiple incompatible vanishing points, hence the wonky spatiality of many of the paintings from that era.
No form to it. You just have to draw lights and shadows as you “see” them. At end you have a well drawn curtain.
After awhile your entire perspective even outside of class changes. You naturally see lights and darks. Not just objects.
It's a common technique when learning how to recognize lines, shapes, and shadows. The simple act of flipping an image upside down is enough for your brain to turn off it's automatic recognition magic that keeps you from seeing primary forms.
Do it enough times, and like other visual artists, you start admiring a lot of things people take for granted about vision.
It was a great trick that took me out of the painting that I had been doing from my "mind's eye". I saw it for the light and dark areas that is was. It allowed me to see how I could rebalance it (regarding the lights and shadows). Very cool.
If you have ever seen a professional digital artist draw, you'll notice them flip the canvas repeatedly. You might think they're crazy how much they flip it, but this really does help turn off that part of the brain that got too used to the drawing. Too used to the auto correction magic our brains love performing.
This technique forces them to see that the curve they just drew feels off, even when their brain with the image right side up refused to see it.
I work in VFX and have found that after watching a shot on loop a few hundred times (over weeks) it can be quite helpful to watch it 'flopped' (horizontal mirror), which seems to be able to give nearly a whole-new perspective (on the effects-content) in many cases.
https://www.amazon.com/Drawing-Right-Side-Brain-Definitive/d...
An art teacher told me what is kind of obvious: things aren't outlined in the real world. Painting a still life — the apple is in fact simply defined by where the apple color ends and the bowl color begins.
To be sure, when we start sketching we would probably find it convenient to make a little arc on the page that delineates the boundary of the apple but by the time you move to finishing the piece (if realism is what your going for) a line of any thickness delineating the apple should be gone.
I always found this very objectionable but noone ever seems to implement warp-sharpen when they can do unsharp mask.
That said, it is still amazing how big the actual gap is between this and ray tracing when carefully analysing a complex scene.
Why the hate?
This is a subject I have some expertise in as I teach oil painting, digital painting, drawing, compositing and 3D rendering.
What the article missies is the real reason that artists have avoided hard-edged shadows since the renaissance.
1. The silhouette of an object plays a large part in our ability to clearly perceive it.
2. This silhouette is defined by sharp edges (more exactly, two neighboring regions meeting to form neighboring regional contrast).
3. The hardness of a hard-edged shadow interferes with our perception of this silhouette. This is a particular issue with self-casting shadows, such as those cast by the nose onto the face.
This is the reason that painters and filmmakers generally favour the so-called golden hour (early morning or early evening) when the light is low on the horizon and the shadows are soft-edged.
To quote Leonardo Da Vinci:
``An object will display the greatest difference of light and shade when it is seen in the strongest light. . . . But this should not be much used in painting, because the works would be crude and ungraceful.''
Of all the subjects I teach, shadows cause the third-most trouble (the first being perspective, the second being anatomy). Common student mistakes: using black to darken the shadow (yuk), using default light settings in a 3D render (too hard-edged), in compositing, not matching the source shadow with the composited one, in digital painting, not changing the size of the brush as they model the shadow.
Some of my course material on the subject:
neighboring regional contrast: https://rmit.instructure.com/courses/87565/pages/structural-...
Shadows: https://rmit.instructure.com/courses/87565/pages/colour-shad...
Compositing: https://rmit.instructure.com/courses/87565/pages/photoshop-c...
Since the appearance of digital color, the common approaches to ink in comics have toned down because the painting process creates a competing value structure. The mixture of hard and soft shadow creates some jarring effects, so ink lines made "for color" are used more often just to describe form.
After one month of CGI learning, interest levels were like this:
https://www.creativeshrimp.com/wp-content/uploads/2014/12/cg...
15 years later, this is just about what comes to mind when I read the article:
https://photodoto.com/wp-content/uploads/2013/01/24-shadow-a...
Shadows as a concept are, let's say, much more flexible in my mind now...
It might have something to do with alternately being told that some of my real photos were obvs fake, and that some of my realistically-rendered (per spec) shadows for product marketing needed to change in the fake direction, in order to fit the needed composition better.
After that I decided that all shadows would go in the cow direction whenever I felt like it, no matter how the scene was actually modeled.
Where’s the tail come from, though? That’s the only bit I can’t figure out.
Look at the way shadows would have to be cast to form the handlebars vs the hands on the handlebars, for example.
So the tail could be an intentional puzzle or joke.
It also has the general photo-illustration style of Caplin's "How to Cheat in Photoshop" books.
“Wow painters have been screwing this up for centuries. It only took a couple decades for programmers to figure out ray tracing. Git gud art scrubs.”
I heard this story as well and always suspected that it was an urban legend. I heard the same story about a Buddhist painter who intentionally added a poor brushstroke to every painting, to reflect that everything is imperfect and changing. Neither story makes sense in the context of Christian belief or Buddhist conviction. A Christian would have to be incredibly arrogant to think they had to take special measures to avoid rivaling the work of God — it would be hard to call such a person Christian. Similarly for the Buddhist. If they believed that everything that can be experienced has a certain characteristic, then it wouldn't be necessary to impose that characteristic on their artwork.
This is not true. Renaissance painters generally did strive for realism in perspective, anatomy etc. Sometimes they failed because it is really difficult. (After the invention of photography artists just use photo references which makes it a lot easier.) Sometimes they let artistic considerations take priority. In historical and mythological paintings they didn’t stive for realism in subject matter and overall impression, but they did strive to get the physical details correct or better than reality.
so it is interesting to study when background elements like shadows and details are not rendered or incorrectly rendered, but calling it "getting is wrong" is sign of rather childish pseudo-rationalism.
First of all, if you've got a sphere in deep space, its shadow side is going to be pure black, since there's pretty much no light bouncing around, and so there's no light to be reflected by the shadow side of the sphere. Now let's take an indoors scene: Imagine a room with red walls, a white floor, a single neutral (white light) ceiling lamp and a white sphere in the middle, what color is the sphere's shadow going to be? In the red-walled room, the shadows of the sphere would be subtly red — especially in the parts of the shadow where it's facing the walls more than the floor. That's because the light you see in the shadows of an object is light that has already been reflected from other surfaces in the room. This reflected light, in the case of the red walls, is red.
Of course in a more complicated scene you just approximate it. For an outside scene, you usually want to make your shadows only a bit darker and move your shadow color's hue a little closer to the color of the sky. But colors are difficult, you learn through experience really.
The surface reflects light it scoops up from the visible hemisphere around it. If some of the hemisphere is sky, then the light cast onto that surface will be tinted blue.
I'm not sure if people have access to it, but here's an example from an airborne imaging spectrometer that is flying over a partially-shadowed domed building (on the Caltech campus):
https://www.sciencedirect.com/science/article/pii/S003442572...
Figure 4 shows the dome (really a cone) - note the shadow at top-right.
And figure 5, panel C, shows the contrast-enhanced light reflecting off that dome. You can see that the shadowed portion in the upper-right of the dome is bluer than the directly-lit stuff. (The directly-lit stuff is more golden, from the direct sunlight.)
As you imply, the outcome is not always realistic. The reason is that the shadow would be tinted by the environment light. This is particularly apparent in desert environments or very sunny environments where the shadows can be a saturated blue.
An art teacher would tell you to paint from real life and look into the shadows and try to perceive the colors that are there. Paint those. Don't treat it as a chemistry problem.
But if you're wondering why Maxfield Parrish painted orange rocks with indigo shadows it's because in the absence of direct light (in the shadows) ambient light will fill in. And the sky, as an example, is a giant blue ambient light reflector, the grass a giant green one.
If I recall correctly, it was noses (or maybe it was hands) that artists had difficulty drawing. Been a long time since my art history gen Ed.
Because they're "more dramatic." Or that is "the style." Or "artistic freedom." So I'm told.
FTFY.
If errors of this magnitude were made in other aspects, say in face symmetry, the spacing of the eyes, etc, the resulting images would be not just uncanny valley territory but would look terrible.
It's just statistically inferring from previously seen images.
Does it always get them right, or just most of the time?