I love immersive sim games. Miss back in the day when we didn't have maps for dungeons and you were supposed to be drawing a map on paper. I never did, as a little kid I just learned how to memorize dungeon layouts really well and now I memorize any place I go on foot.
The gameplay, especially from a melee perspective, is rough at best, and directly unfun at its worst.
No sprinting, no mounts, no fast-travel-from-anywhere (beyond mark/recall and the teleport to temple spells) and the in-game fast travel systems were varied, thought out and well placed. Having to plan a route of mage guild teleports, boat rides, stilt striders, and/or the teleportation complexes helped immerse the player in the world.
Boots of blinding speed to the rescue! No idea why authors think it was good idea to make default speed so low and lock game-fixing item behind some random-looking quest in the middle of nowhere
The combat in this game was considered rough when it was new, and it has only aged like milk since then.
It has a nice ring to it!