I love immersive sim games. Miss back in the day when we didn't have maps for dungeons and you were supposed to be drawing a map on paper. I never did, as a little kid I just learned how to memorize dungeon layouts really well and now I memorize any place I go on foot.
It has a nice ring to it!
The gameplay, especially from a melee perspective, is rough at best, and directly unfun at its worst.
No sprinting, no mounts, no fast-travel-from-anywhere (beyond mark/recall and the teleport to temple spells) and the in-game fast travel systems were varied, thought out and well placed. Having to plan a route of mage guild teleports, boat rides, stilt striders, and/or the teleportation complexes helped immerse the player in the world.
Boots of blinding speed to the rescue! No idea why authors think it was good idea to make default speed so low and lock game-fixing item behind some random-looking quest in the middle of nowhere
The combat in this game was considered rough when it was new, and it has only aged like milk since then.
Arena and Daggerfall (the two predecessor games) were procedurally generated, and just felt "more of the same" after a while. My understanding is that the world in Morrowind was lovingly crafted by hand. This might have resulted in a small in-game world—but each inch of that world felt special.
Interestingly, the Witcher 3 is probably the one other game that gave me the same "this world is handcrafted" feel (dunno how that was built though).
The illusion starts to fade when you wander further away from the school, but the game smartly keeps most of its critical path around Hogwarts and Hogsmeade.
Ever play Riven? I remember reading that "every pixel was crafted by hand" (which probably wasn't quite true, but, probably not enough to matter. That game was a work of art)
(Dungeon Keeper -> Dungeons 2; more than a straight remake)
(Master of Magic; dec last year; nearly an exact remake - switch to hex grid, few other tweaks, maybe more down the road :hopes:)
(Pharaoh, A New Era - tomorrow, possibly an exact remake?)
I cannot damn wait until the Banjo-Kazooie decompilation project is complete and someone starts working on a Render96-esque version of it.
Imagine you made that statement on May 27, 2019, the day before Outer Wilds came out.
If all you look at is AAA experiences, then maybe I can understand this viewpoint, but this is absolutely not true in general.
Given that movie theaters sprang up in the early 20th century, [2] you could make the argument that video games haven't even reached their equivalent of the French New Wave yet. Given how far someone can go with a little bit of self-taught asset creation, I think the best video games will be made after you and I have passed away.
So hard disagree there.