Everything around that product was a summary of how Google handles things now. I can't take any new product release seriously from them anymore.
Everything around that product was a summary of how Google handles things now. I can't take any new product release seriously from them anymore.
Of course, most egregiously, they invented transformers like 6 years ago, and they've had LaMDA for over a year, and only let people see small glimpses of it. Also, Waymo has been around for almost 15 years, and seems to have some really neat tech, but people can't actually use it. Calico has apparently made some massive breakthroughs with ISRIB treatments, and bought up all the patents so they have exclusive access to it, but seem to be keeping everything to themselves.
I feel like Google Code could have easily dominated over GitHub, but then they just let Microsoft have it.
Google does so much cool stuff, and I'm grateful for the services that they offer, many of which I pay for. It just sucks that they've gotten so stingy lately about what they release. I hope that changes soon.
https://sfstandard.com/transportation/how-you-can-ride-new-w...
Could go a guaranteed consistent and stable 720p@60Hz with a YouTube kind of Ad revenue model. You play, you watch the ads every X Minutes and revenue streams shared with developers.
Indie developer's heaven it could be.
You don't want ads? As subscription model could be the way. Best would have been to pick up tons of past titles BioShock, Mafia etc by being the goto place for recent retro games and gradually gaining traction in triple AAA segment.
EDIT: Typos
The Xbox only true competitor is the PlayStation which is much more manageable. Even the first Xbox had a market share of 33% in the US. It's important not to mix up killing a product before its prime and pouring money into an established market for dominance. Windows Phone was the latter.
Cloud gaming (if we believe it will eventually catch on) does not have an established "winner" yet. Nvidia/Xbox/Luna (Amazon) are still trying to make it work and Google had a better approach than all of them with lower controller latency.
Windows Phone started too far behind, and the only scenario where it caught up was "Everyone stops making Android phones."
On the other hand, the path to XBox dominance seemed feasible.
HTC Dream: 2008
There's a reason Microsoft completely ditched Windows Mobile, because it was never in the post-iPhone fight.
The Google engineering underlying Stadia is impressive and there's still so much possible value. But Google management launched Stadia in such a way to minimize all of the benefits of online play, and maximize all of its shortcomings. And then price it in such a way to provide value to the smallest possible number of customers.
No amount of engineering talent can overcome a management that's dedicated to self-sabotage.