You are going to have to roll your own.
One trick you can use is that most convex hull algorithms chase O(nlg(n)). That lg(n) implies a branching step which lowers efficiency on GPUs. Your coefficients in high dimensions likely mean an O(n^2) branchless algorithm could run faster on a GPU.
Cull points aggressively too, for what little that is worth in high dimensions.
I found https://www.sciencedirect.com/science/article/abs/pii/S01678... which looks like it could be a starting point.
The real problem is that in dimensions that high, the point set probably already is the hull and all this is a zero signal gain operation.