The scenario you're presented is how this situation worked in the past, but today the industry has changed into something else entirely.
The scenario you're presented is how this situation worked in the past, but today the industry has changed into something else entirely.
But DLC->IAP/ads->live service is tempting to de-risk. Sure some behemoth publishers get greedy with it and shove it in games that have no business having those features in there. I just don't see those in and of itself as greedy.
To be fair to the other side of the argument, Hollywood has a similar problem, and have kept prices flat. Though big budget things have to be de-risked in the form of predictable-earning superhero movies (which can be used to fund riskier projects, but don't have to be). I just don't like games becoming too much like Hollywood, dependent on huge brands and celebrities to guarantee enough sales. The budgets and expected quality moat are already approaching it
https://www.statista.com/statistics/1285658/top-ranked-video...