Tech doesn’t need to copy Hollywood exactly (nor should it), but there’s a lot that can be learned from it.
Tech doesn’t need to copy Hollywood exactly (nor should it), but there’s a lot that can be learned from it.
For Hollywood, I think this is a necessary "evil" because the market rate for creative jobs is likely close to working making $0 for 80 hour work weeks. However, this isn't the same for tech.
You still need to be hired by a production, who chooses to work with you and sets your rate.
The guild just provides a guarantee of pay floor, hours, conditions, healthcare, etc across and transcending individual companies.
So the guilds could theoretically let in as many people as they wanted without diluting supply and demand, because membership does not mean actively working.
The Guild system is unique because its as much as a credentialing system as a union, which is why I think it works.
So much of tech in the past few decades have been about hacking regulation. Why is it when it comes to labor power, it's suddenly an impossibility?
> However, this isn't the same for tech.
Video games are notoriously underpaid and overworked, due to it being a body pit for the passionate. But that's a specific tech niche, sure.