The Hollywood guilds should be held up as a model for high skilled labor. It’s also something tech and (and especially the gaming industry) can learn from.
The WGA, for example, allows the lowest-rung writers of tv shows to make $70-80k/year as a minimum floor for 6-8 months of work, twice that if it’s the full year, and guarantees you healthcare for when you’re unemployed between shows/gigs. That helps push up the wage ladder for everyone else, too— many established, but not famous, writers on regular shows that have decent size followings but are not phenomenons are able to earn $400/500k year base salaries this way, and provide a ladder to a really fortunate life for them and their families. And it likely comes as no surprise that very successful workers (celebrities, but also writers and directors that you may not have even heard of) can easily make 10-100x that— it clearly hasn’t affected the top of the ladder’s pay. It’s not unheard of for 20 year olds to make millions right out of college on their first movie, either— https://www.forbes.com/sites/dbloom/2022/01/28/apple-tv-plus...
There’s many different guilds, from writing, to acting, to production, to lighting, to animation/vfx, to crew, to assistants, but they all more or less provide a baseline coverage to their members. IATSE, which is the guild that represents assistants and crew, went on strike last year and secured a minimum $25/hr wage and mandatory breaks last year. The guilds explicitly foster creativity, because it allows even entry-level members to jump from company to company and project to project without worrying about day-to-day logistics.
Imagine the boon to taking risks on smaller companies and projects if software engineers could easily transfer from large companies to smaller projects and teams they were interested in, without worrying about who was processing payroll or transferring retirement benefits or healthcare?