ISPC and various C-derived GPU shading languages would beg to differ. But then the next question is: are high-level abstractions and 'compiler magic' even all that useful for SIMD, or are intrinsics the better solution?
None of those things are part of the C standard of course, but in the real world the C standard does not matter - only the feature set of actually existing compilers does.
Also I wish that obsession with the PDP-11 would finally die. C seems to be a pretty good match for all sorts of von-Neumann-computers, otherwise it would have died already.
IMHO programming languages live and die with the hardware they need to - uh - 'program', a hardware architecture which requires an entirely new approach to programming will naturally require entirely different programming languages (and our computers still are close enough to computers from the 50's and 60's that the same programming languages map pretty well).
It makes a lot more sense to speculate what hardware will look like in 100 years, because only this will tell what programming languages might look like.