Especially if you're a hobbyist, price should just basically not be a factor in what you're choosing as they're all in the same ballpark from resellers.
Especially if you're a hobbyist, price should just basically not be a factor in what you're choosing as they're all in the same ballpark from resellers.
Yes, the cheapest option will probably have more issues then the more expensive one. But that's actually good, because if I can't deal with them, I probably would give up with a more expensive one. And this also allows me to experience what really matters to me and what I don't care about, so that if I decide to upgrade I can be much more specific on regards to what I need and what I don't need.
About a year ago I entered the space of microscopy, I was lucky enough to be able to get an old one for free from the university, one that they've deemed no longer suitable for the students (probably because it doesn't have a light), but for me it is perfect, it does everything that I need it for. As for the light, I just use an LED or phones flash.
Zero cost entry, and honestly I don't really feel the need to upgrade, I did buy an additional lense that comes with a holder for a phone so that I can view the slides on the phone's display and even record them!
My philosophy is that you should spend as little money as possible to enter a hobby.
Or in other words, don't buy tools to do a hobby. Do a hobby to buy the tools.
These are 10-cents to 70-cent SMT parts. See the link from the blogpost: https://www.lcsc.com/products/Microcontroller-Units-MCUs-MPU...
This means you need a hotair rework station and soldering iron. If you want to breadboard, you'll want a set of breakout boards to place these parts.
I suggest to beginners: work with DIP instead, so that it works on your breadboard without the need of more expensive tools. I remember back when I was in college, all I could afford was a breadboard and some chips (not even a soldering iron: too expensive for my cheap self back then).
Similarly, I expect today's cheap beginners to start on DIP + breadboards, and _maybe_ get a soldering iron, eventually. SMT parts are just outside of the reach for such cheap EEs, which is fine, DIP parts (though lower performance), still exist and still have a huge variety of important projects you can do. (OpAmps, Transistors like 2N2222 and 2N7000, voltage regulators, current regulators, references, even uCs like AVR64DD28)
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Spending $0.70 on parts you literally can't use is a waste of your time and money. Buying custom pcbs is like $100 for single runs. Buying breakout boards is +$3 each plus the additional tools (hot air rework) needed to work with them.
Spending $3 on a 28-DIP package (like AVR64DD28) is in fact, the cheapest way to enter this hobby. Or alternatively, find other DIP packages (maybe something else exists: I'm not very familiar with these cheaper Chinese parts), but not the parts discussed in this particular blogpost.
You can easily get small custom PCBs for <$10, delivered.
There's a really good price comparison site at https://pcbshopper.com/
5 boards - 5cm x 5cm, 2 layer, delivered for US$9.90.
Yes, the cheapest option will probably have more issues then the more
expensive one. But that's actually good, because if I can't deal with them,
I probably would give up with a more expensive one.
I don't see how that follows. A cheap electronic component is much more likely to be out of specification, requiring hacks or workarounds to deal with the fact that it's out of spec. A more expensive component is more likely to be within its advertised specifications, and thus Just Work™, when used in a design. It seems to me that using the cheapest, bottom of the barrel, dodgiest components is a recipe for more frustration, and thus more likely to lead to giving up than using components that are modestly more expensive, but actually work to the standards which are advertised.Especially when developing something. I let out magic smoke from many a chip over the years (or partially destroyed one of the internal components, rendering the whole chip pretty much useless).
However, low end 32bit devices are also available from reputed suppliers. In fact, STM just announced the STM32C* series which is also aimed at replacing 8 bit controllers.
The cost benefit may only be true for low numbers and when sourcing from distributors. I am fairly certain that the price advantage is much less when talking about actual production volumes
*https://www.st.com/en/microcontrollers-microprocessors/stm32...
However, there are other aspects: 1. Golf. Just like code golf, running some task in the least resources possible (price, memory space, PCB space, flops) is a fun challenge in and of itself. 2. Professional. Some of us do (or used to) have a career in hardware/firmware engineering where the cent-level cost or millimeter-level space actually matters. And it affects how we look at hardware components. 3. General fascination at how far the technology has come along.
I get what you mean regarding development costs. The cost of putting a bunch of popular/well supported components on a custom PCB is way too high. Just like the market for glue languages like python is big in the software industry I think the market for glue design tools is big in the electrical engineering industry.
If you can cut the cost of development down by 50%, the number of projects that are worth doing goes up by more than 100%. Each individual project might be less important than the next but since the cost is low it is worth it.
I have a project that uses the now-deprecated (officially sold through, but you can find an awful lot of them of questionable authenticity on Aliexpress) Teensy++.
The Teensy++ was always expensive for what you got ($24 for an AT90USB1286), but now you can get ARM and RISC-V boards with comparable or more RAM, flash, and GPIO counts, while bumping from an 8-bit 16MHz CPU to a 32-bit 100+MHz CPU, and still pay less money. I've been fiddling with the nanoCH32V305 just because, at $6 per unit, I could put aside a fair stock of boards if I decide in a few years I want to build more of the project.
I could imagine working in the industry professionally, it might become just as second nature to bean-count parts cost as say, to optimise compiled code size as a result of typically constrained memory environments.
Hobbyists who don't work in the industry, may yet aspire to in the future. So, would therefore be wise to develop that ethos, or - who knows - maybe that hobby project could later become something produced in high volumes?
Why needlessly limit a design, when designing something from scratch? It's rewarding to go for optimum goals. It'd be rewarding to aim to design an "optimum cost" system just as it would be for any other optimums one might target.
At those numbers, costs matter. This is why design choices in embedded systems are often unusual.
* As other mentioned just like code golfing, minimizing size, cost, resource usage can be valid ways to make hobby project more interesting. I remember having a lot of fun during high school trying to squeeze in code for the project into micro with 1k memory and the whole device into matchbox.
* Not everyone is a silicon valley programmer with 100k salary. While cost of food and other living expenses is mostly also lower in the rest of world, the relative cost of various electronic gadgets and other things for hobbies is a lot more fixed. And with 50x price difference even at small quantities, you will always find some part of world where one side is affordable, but other side if not expensive then at least something that's not cheap anymore and you wouldn't want to waste too many times.
* When you make are hobby project you don't just buy single piece of each component. You buy at least 2-3 in case you mess up, so that you can try again. Especially for highschooler or student difference between $0.13 and $35=$15 can difference between something that is still throwaway and something you would think twice whether you are getting the right thing. Add 2-3 iterations and that $15 becomes $45.
* Just because it's a hobby project doesn't mean it contains single submodule. If you are making a grid of modular things, having a matrix of 10x10 is still cheap with a 0.1 micro, but 500$ is already serious money for a hobby project. You don't need to be mass manufacturing for 50x price difference to matter. Having a small cheap option, opens opportunity for new kind of projects.
* Some people mentioned the time cost of time factor, and that 5$ difference isn't worth it means spending more time. I disagree. The fact that you are doing a hardware hobby project already means that you are wasting time. If you only cared about end result in many cases it would be more efficient to just buy off the shelf product. In many cases the whole point of hobby is to waste time in enjoyable way and it doesn't matter if project is finished in 1 week or 2. And if you can learn more, by solving interesting problems during a process, doing things the hard way is a benefit not a downside.
* A lot of projects could be made even simpler and cheaper (if you take into account cost of development time). If you instead of replacing 0.1$ micro with 5$, replaced whole thing with 100 line python script running on a computer with screen. You can make a lot more impressive visual things on a computer, than blinky LED widgets. But it's so easy it's not fun anymore (there are plenty of fun with computer graphics but it's a completely different kind of thing). Similar thing with people messing with pen plotters. Just pressing print on inkjet printer will produce much better results much faster. People are still making their own CPUs from relays, transistors or logic blocks in computer games, even though
* People have different interests and they can find different aspects of process enjoyable. interesting. It can even vary between projects what challenges the person wants to focus on, and which ones they choose to skip by spending more money.