The DND community recently won a large battle against WOTC over the proposed open gaming license changes. Fans saw wizards taking away some of the freedom that made DND great and decided they wouldn't put up with it.
Huge numbers of people cancelled their subscriptions and paizo, DND's biggest competitor announced that they sold 6 months volume in 2 weeks after they announced their own open license as a replacement to the OGL.
All of this culminated in wizards backing off the updated license, and actually publishing the DND 5.1 SRD under creative commons 4.0.
I reckon wizards will try again with the next edition and their virtual table top, but for now the DND fans have proven they can get wizards to bend under enough pressure.
https://www.d20srd.org/index.htm
exists. The real fun of both magic and dnd was creating a story with someone else. You don't need new content for this, you just need some friends. This is what WOTC is afraid people will realize. Their products already exist and can be had for essentially free. You don't need them to tell you what to do.
But my question is : what are people paying from to WOTC ? Subscription? To what ?
Sorry, I’m sure that the WOTC website would happily tell me more but I don’t have the energy to go though a ton of marketing.
I definitely see the utility, and the cost (6USD/month for the top tier) to "please keep this up" signaling ratio seems pretty good to me. I can see myself subscribing if I played even 10% of some people I know.
They tried with online league because they wanted a piece of the esport pile during peak esport hype. They failed completely.
I think the bigger factor is that they were trying to push more of the franchise and business Online. That way they don't have to cover the cost of physical Goods and split any profits with local game stores and Merchants.
Same really goes for most media production too.
All they care about is how much more money they can wrong out of their cash cow.
The Magic site has been running more or less for 25 years, and due to WotC being a game company rather than a web content company likely has a shit ton of tech debt. Rather than “pay down” that “debt” the right way, they’re going to “write it off” and only modernize a small fraction of their content.
Because they have zero actual intellectual investment in their business, haven’t ever played, or been involved, and thus have zero idea of how much value they’re destroying.
Not a Magic player, but this is your business, what do you think you should be doing?
Back in the 90’s, we didn’t have streaming services and smart phones with dozens of apps. Hell social media barely existed (maybe MySpace was out then). Most households in America did not have internet. Video game consoles were just starting to gain traction, but were not nearly as ubiquitous as you see today.
So trading cards were a solution to that. It’s an offline, cheap hobby that kids and teenagers could pick up relatively quickly.
I’m wondering what their influx numbers are now - are new players still joining the game at the same rate as in the 90’s? Do people still play Magic considering all the other entertainment sources we have today?
What does the set release cycle have to do with the health of competitive Magic? I mean, sure, there's no yearly core set anymore, but so what?
- Reprints (actual or functional) of staple cards still get made in every set.
- There is still a diverse metagame in standard.
- I don't draft much, but I've heard positive things about several of the last sets' limited environments.
- New formats like commander have created new competitive environments.
- Arena and digital formats like alchemy bring new players to the game and competitive scene
Feels to me like, despite Wizards doing everything possible to screw things up, competitive Magic is in a pretty good spot at the moment.
Taking away new design space and diluting the game overall. Instead of creating limited environments that are totally fresh (save a very small # of reprints historically) with an annually-reserved slot for revisions, everything gets sloshed together.
> There is still a diverse metagame in standard.
There better be, in standard the meta game is basically designed in a lab and prescribed to the player base. Other formats have done worse, we’ll see how many years they can keep modern interesting before it falls to the same power creep issues the old extended format did.
> New formats like commander have created new competitive environments.
Commander is a casual format, it’s not competitive nor meant to be. Arena has no on-ramp to serious competitive MODO play, the interfaces and economies are entirely different.
The sheer number of bans in standard the past few years proves this isn't the case. That might be the image Wizards' designers like to project, but it is clear they are not able to predict how players will use the cards they print.
> Commander is a casual format, it’s not competitive nor meant to be.
There is literally a competitive commander format (cEDH), and the "hell queue" in historic brawl on Arena shows that there are other very competitive commander-based formats.
Fans need to start refusing to be juiced. Stop paying them money.