It's the first consumer level headset at an acceptable cost/performance point. Nothing about it is particularly good, merely acceptable. And I'm pretty sure they're being sold below cost, FB is subsidizing them, hoping to sell you more ads in VR.
It's the first consumer level headset at an acceptable cost/performance point. Nothing about it is particularly good, merely acceptable. And I'm pretty sure they're being sold below cost, FB is subsidizing them, hoping to sell you more ads in VR.
Yes and this is the key part, it's the first affordable option. Also if you combine it with a PC then it's both affordable and decent quality
> plus some clever position tracking software
I don't get why everyone devalues this so much, the cost of new integration for something like this is high, once it's been done it's easier for others to follow, but how we got here wasn't just people throwing expensive hardware at the problem, it needs much more than that.
> I'm pretty sure they're being sold below cost, FB is subsidizing them, hoping to sell you more ads in VR.
They were selling it bellow cost, now they've added 100 $/£ to the price tag to put it above cost. Which was one of the last thing Carmack got them to do before he left. He didn't want the incentives to be messed up since a large free/sideloaded games ecosystem has emerged and it doesn't make sense to be at odds with that.
On the software side, is there a comparable standalone game library to the Quest Store and App Lab?