> This still doesn't give you standing to speak on behalf of artists
Sure. That's why I don't speak on their behalf. I'm just voicing my opinion about harmful silliness of the scheme they allowed themselves to be coaxed into.
> It continues to ignore the key people that matter: the individuals with the creativity and skills to create the content that started this whole IP conundrum in the first place.
Silently ignored in lawyers arguments are all the consumers of culture. All the people who wrote the prompts and all the people who drew great joy from looking at AI creation. They'd get literally nothing if the case of strict copyright so their collective loss is great because they are many.
> But I'd argue that you are deeply misinterpreting the implications of that reality, and imposing your own definition of value on a category of human expression that is by definition deeply subjective and far more complex than a simple formula of exposure and conversion rate with some resulting monetary return.
Sure, opinions may vary. Only actual data can resolve who's wrong. And the number for compensation of artists in copyright industry are not great when compared to viral gains from attention based, open economy.
> If someone else starts making money on my work, it takes on a different meaning entirely.
If you haven't lost anything why do you care? Why do you want to devoid others of joy they draw from availability of artwork?
> Regarding prompts, how is attribution built in? Nothing requires an individual to reveal their prompts, currently.
It's the internet. People talk. Nothing stays secret. And at any point in time original artist or their fan can chip in and say, "yeah, that's exactly like mine, see?". And no-one can do anything about it.
> When video game companies use stolen artwork, they are ridiculed and derided for blatantly profiting from the work of individuals. Even if it was an honest mistake, this kind of misuse is always a headline.
Yeah. Using AI artwork in a very specific style would generate same kind of news. And those games are not very good and they don't make much money. So not only there's no harm, severe ostracism. There's also not much opportunity to have any gain if copyright was strictly observed. And as you noticed it already happens. Darkest Dungeon had very fresh and attractive art-style. Now it's very easy to randomly encounter in Play Store cheap clicker games blatantly ripping off that esthetics. It's not directly stolen, but it's pretty much what AI would do if someone was hell bent on replicating the esthetics. Yet humans did it. What's the loss to Darkest Dungeon graphic designer? Exactly zero.
And I think games that would start with AI art and got really popular ... they'd invite original artist for DLC or to get on the news or for just good will of the public. Public relationships is very important when selling games.