Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth?
Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?
Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth?
Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?
WebGL games will have a bright future.
Also, this game is very well designed, I found all 5 secrets and I loved the process :)
All Flash indie games moved away from the browser, and don't have any reason to come back.
Examples like this one are the exception.
Tooling grow as the ecosystem grow, and modern hardware features don't necessarily give you a good game. There are many good games out there don't rely on modern hardware, and yet they are still fun to play.
It eventually comes down to how smart the developers are, not how many modern features gets utilized.
Plus, with help of game engines, a game can run on multiple platforms, including both native and WebGL. Some company might be interested in expanding into this territory.
I’ve never done any WebGL so far, hence the question. I’m even more interested now.
Thanks!