Oculus will prove to be of significant value to Meta in the coming years, beyond VR.
[0] https://techcrunch.com/2022/12/30/meta-acquires-luxexcel-a-s...
And? I'm not talking about the $400 headset that was doing both. That was the Quest Pro (which already exists in the market as mixed reality) and eventually the fully AR glasses in R&D assuming you read my comment? Meta already has more than one product for this.
> What might happen in the future is for the discussion about the future. currently not the case.
The over-arching discussion is already about the future Apple AR glasses, and Meta's intention about their own AR glasses couldn't have been more clearer and relevant with their acquisitions.
But, AR is generally now meant to mean see through displays. Where as MR is cameras capturing and then reprojecting images to the display inside a light proof case.
In terms of software they basically have the same requirements, in terms of hardware, the screens don't exist yet, and the batteries don't either.
but, equally I think we will have much higher fidelity pass through "MR" way before we have AR that's capable of rendering stuff over real objects.
AR to VR has always been a spectrum and passthrough is a point on that spectrum. That seems pretty hazy to me.
Camera pass through isn't AR, the same way a security camera isn't AR just because you could potentially view it on a VR HMD. There needs to be the component of combining the normal and virtual worlds. Camera pass through is just an ease of use feature.
I would suggest that this is a very modern interpretation. Pokemon go is an "AR" game, even though its camera-mediated. Wayfair has an "AR" furniture viewer, apple has "AR" feature to view the new mac mini: https://www.apple.com/mac-mini/ (search for AR)
as I said, its hazy, and its only now that laser/waveguide see through displays are possible that we can have real-world overlays.
Passthrough can be overlaid with synthetic elements:
https://developer.oculus.com/blog/mixed-reality-with-passthr...
There's entire apps based around this feature and has been for quite a while (Google Daydream introduced an API before it's demise)
There's a good overview here - https://kguttag.com/2023/01/03/meta-quest-pro-part-1-unbelie...
If the same capability were available in a $400 unit, I think it would appeal to many people.
VR is for replacing reality, AR is for putting (useful?) digital things on top of the real world.
There are different AR implementations possible with different tradeoffs.
And VR with passthrough is AR unless you're being pedantic.
It isn't. It doesn't do what AR does. It's just an ease of use of feature. IUf you watch a security camera through a VR HMD is it AR? No, because none of the virtual world is being cast into the real world. It doesn't meet the basic requirements of being AR.