Our library is not the best at that, since it simply records everything to Alembic files, which are quite heavy.
Best of luck with Explayn. I really like the idea of learning from mocapped lessons.
Our library is not the best at that, since it simply records everything to Alembic files, which are quite heavy.
Best of luck with Explayn. I really like the idea of learning from mocapped lessons.
So for a full body you should be able to compress to 200 bytes per frame for 50 joints. That would mean 300k for 1 minute of animation at 30fps. Interpolate to get 60fps. That doesn't include faces.
If you do faces like Apple does, which IIUC is just N morph targets where N is like 15? Those are 1 weight each and you could easily make those 1 byte per weight or less so that's 27k for 1 minute of animation
Both of those could probably easily be compressed by storing deltas like draco or fit to curves for lots more compression.