https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p00... https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p01... https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/p04... https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p07...
A lot of the problems center around the reliance on data dependencies for ordering, and the difficulty of expressing these requirements in a manner that is compatible with separate compilation and compiler optimizations.
Assume: a = 1, p = &a, b = 0
Thr. 1 | Thr. 2
b = 1 |
memory_barrier | i = *p
p = &b |
The result can be i = 0Even though b=1 happens "before" p=&b within Thread 1, it is seen as happening after it by Thread 2. To overcome this, Thread 2 needs a barrier between the load of p from memory and the indirect load that assigns to i. Practically no other architectures have that quirk, and it only happens on Alpha because of its two separate cache banks.
Unfortunately, it has turned out to be infeasible to give memory_order_consume a proper weak semantics setting it apart from memory_order_acquire, given e.g. how common it is for indirections to be altered by compiler optimizations. So Ordering::Consume does not, as of yet, exist in Rust.