I grew up playing Dungeons and Dragons - I don’t want to play Oubliettes and Wyverns or whatever.
I grew up playing Dungeons and Dragons - I don’t want to play Oubliettes and Wyverns or whatever.
D&D does indeed predate me, but there's nothing stopping me from inhabiting their world.
I don't think they understand the extent to which moves like this harm their fanbase. Paying fans! They will soon find out.
What I am certain of is is that the D&D phenomenon will outlive WotC. It's a movement, an ethos, and gross mismanagement will not kill it.
Thankfully the game has so far successfully rolled all its Bad Management Saving Throws.
while community driven projects _could_ live, it would be under constant legal threat, which prevents it from growing independently of WotC. Esp. if there's an aspect of commercialization in there. This means that any project would seek first to cooperate with WotC, which means they get a control, and may be commercial benefit.
And there is no legal threat to 95% of homebrew, never will be. Why? Because I just do what I want with their IP (Wotc) and it never reaches further than my players. Most people do not publish to the world, they present to their players. Very few folks make an official doc, get it printed, add their own mechanics, build a world atlas etc.
It will stop things like the "wheel of time" (books not tv) adaption, the reasonably widely available dark sun fan made version, "one night strahd" etc.
Now that is a shame. But. 50% + of it was drek. And half of what was good rode rough-shod over other folks ideas, vision and IP and made money for the writers for it. If you are re-doing elric's world in 5th ed, you owe a bit to Michael Moorcock (which is ironic as he dis-owns it as pulp and beneath him), and owe a bit to wizards-o-t-c because you are probably re-skinning their hard work.
What is more disappointing is that Wotc is actively trying to model their monetization of DnD in the future on mobile gaming and free-to-play computer games.. I kid you not. Luckily there are basic, adnd 1st ed, 2nd, 3rd, 3.5 and 5th ed to choose form for cool playable systems, and that's if you want to stick to "original" dnd. So 6th ed, with whatever horrible monetization they formulate may well just rot in it's own lonely purgatory with it's older brother 4th edition. (which, to be fair has a couple of cool things but overall was a failure, IMO)
*edited, spelling
But yeah your point is valid.
Not based on time, based on their value to the culture.
> Beholder, Gauth, Carrion Crawler, Displacer Beast, Githyanki, Githzerai, Kuo-toa, Mind Flayer, Slaad, Umber Hulk, Yuan-ti, Tanar'ri, and Baatezu.
From https://writing.stackexchange.com/questions/41942/is-there-a...
(although it's a bit more complex than this, I think?)
I prefer worlds that are not intrinsically intertwined with any specific ruleset. And for general fantasy I will always come back to Middle-earth. :)
Gives a bit of a boost to the ranger class.
No matter how annoying. It they make a bad move they could mess it up. It is them who take the risk after all.