Just look at how successful football players were in getting a slice of the pie. I’d still consider that a dream job.
Just look at how successful football players were in getting a slice of the pie. I’d still consider that a dream job.
It's not really a fair comparison. The NFL is a monopoly, so there is no way for athletes to vote with their feet. At various times in the past, in order to negotiate the NFLPA has had to decertify in order to sue the league.
The NFL is also not a good proxy, because the average career for an NFL player is 2-3 years, and it is a physically dangerous job.
However what we are discussing is rather the levels of money at the top of such an industry and that concept applies to both sports. Where Ronaldo can earn £25m in a year at Manchester United while still having his "dream job". Football in Europe since the Bosman ruling has allowed its players to share in the wealth of the industry; one could argue that programmers in the gaming industry are not afforded that same. It remains an interesting discussion as to exactly why that is and I think the risks that workers take are not as relevant to the amount of money available in the game and scarcity of the best employees available; which results in such inflationary salaries for the very best employees.
In this case they are the product, and there are a lot of customers. Plenty of people working on the things that make those players valuable, building and staffing stadiums, and filming and broadcasting events worldwide, that don't get a share. Because they aren't the product.
They wouldn't have those jobs if the players or the league did not exist. That's their share. They make a lively hood off the product's operations.
We're talking about professionals. If the Chiefs could replace Patrick Mahomes and save themselves $450,000,000 without impacting their business, they would.
As other commenters pointed out, it's not like playing in the NFL. It's more like being a high school football player trying to get into the NFL. Or an actor trying to get a part in a Hollywood movie. The chances of a company becoming lucrative off games is slim.
There is some outliers, but simply most games either are not popular or even if they are they also take huge amount of labour to develop.
The situation is a bit like cabs in NY city before Uber/Lyft - the medallion owners were the ones who were making the real money.