There was also New Super Mario Bros. and New Super Mario Bros DS which were fantastic. There's also Super Mario Maker...so; yeah.
In my headcannon this transitioned most clearly with the cultural shift of Halo 3 being AAA to CoD4 being AAA.
Often, yeah, but it doesn't feel like that's what people mean by it in this comment chain.
For a specific example, I would say that the recently announced Hades 2 is an AAA roguelike, even though it isn't trying to be michael-bay-tier in the graphics department at all. Disclaimer: not to be confused with artstyle and the overall visual presentation, both of which were just fantastic in the original Hades, and I expect just as much from Hades 2.
I have never been aware of a meaning of AAA other than "current-generation graphics". Where do distinctive traits come into it?
By that definition, a AA game could definitely look better than an AAA game, although it would be unexpected. On the other hand, BioWare's recent titles and the entire Cyberpunk 2077 debacle seems to have shaken things up quite a bit and many people now seem to have have _lower_ expectations on AAA titles, because the major players aren't trusted to release good titles worth their money.
[1] https://en.wikipedia.org/w/index.php?title=AAA_(video_game_i...
Of course...?
> although it would be unexpected.
No it wouldn't; that would be completely normal. I didn't say AAA meant attractive graphics. I said it meant current-generation graphics. Compare a screenshot of Escape from Monkey Island to one of Curse of Monkey Island. No one is going to argue that Escape looks better. But if you released a beautiful 2D-animated game in 2000, that wouldn't be "current" technology.
Donkey Kong Country Tropical Freeze? That's 100% a triple A 2D platformer, with incredible graphics, some damn impressive level design that takes advantage of multiple foreground layers and numerous interconnected level specific mechanics and one of the best soundtracks in recent times.
Dead Cells is great.
When we go upmarket from that it's more often a sidestep into indie games, which can address a specific niche better.