Leak of a cancelled 1996 “Duke Nukem Forever” side-scroller
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We had those plus Captain Comic, Jill of the Jungle, and Paganitzu.
We weren’t allowed to have a video game console, so Mario is Missing was the closest I got to having a Nintendo.
Didn't help that that game was far superior to Duke
So many stories about this one. At least 3 generations of creatives, a KMFDM soundtrack, a perhaps over-ambitious heavily portals-based engine, destructible environments, later engine work by Corinne Yu, etc.
Edit: Oh wow! I just googled for a YouTube video of the 199x E3 demos to link here, and the 1995 version apparently did leak days ago: https://archive.org/details/prey-1195/
Next, a leak of the 1997 rework please: https://www.youtube.com/watch?v=xbBDzzOzS4E
The level of detail and the dynamic portals were just so cool at the time. The demos from about 4:00 onward and especially at 5:00 onward more or less predict the later gameplay of Valve's Portal games.
Edit 2: Since this is HN, after all, here's a fascinating Usenet discussion with on the of the Prey engine developers, W. Scarboro, on his experiences with the portals approach: https://groups.google.com/g/comp.graphics.algorithms/c/2Oa-M...
Unfortunately since passed away, at only 31, due to asthma.
https://store.steampowered.com/app/1330890/Crystal_Caves_HD/
and you can play the original
Correction: The original didn’t scroll, it played a single screen at a time. It was a side view though.
> The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
> Smooth scrolling on IBM PCs in software was a challenge for developers.
Source: https://en.m.wikipedia.org/wiki/Side-scrolling_video_game
The colors, stone use, and cramped tunnels look very similar.
In terms of actual gameplay, though, Duke Nukem was a far better game!
I can’t say I’m a huge fan of the patron mode for game development. Would much rather pre-order.
https://m.youtube.com/watch?v=3_ZUALHwVjse
I loved Prince of Persia 2.
> what else?
Lemmings?
There was also New Super Mario Bros. and New Super Mario Bros DS which were fantastic. There's also Super Mario Maker...so; yeah.
In my headcannon this transitioned most clearly with the cultural shift of Halo 3 being AAA to CoD4 being AAA.
Often, yeah, but it doesn't feel like that's what people mean by it in this comment chain.
For a specific example, I would say that the recently announced Hades 2 is an AAA roguelike, even though it isn't trying to be michael-bay-tier in the graphics department at all. Disclaimer: not to be confused with artstyle and the overall visual presentation, both of which were just fantastic in the original Hades, and I expect just as much from Hades 2.
I have never been aware of a meaning of AAA other than "current-generation graphics". Where do distinctive traits come into it?
By that definition, a AA game could definitely look better than an AAA game, although it would be unexpected. On the other hand, BioWare's recent titles and the entire Cyberpunk 2077 debacle seems to have shaken things up quite a bit and many people now seem to have have _lower_ expectations on AAA titles, because the major players aren't trusted to release good titles worth their money.
[1] https://en.wikipedia.org/w/index.php?title=AAA_(video_game_i...
Of course...?
> although it would be unexpected.
No it wouldn't; that would be completely normal. I didn't say AAA meant attractive graphics. I said it meant current-generation graphics. Compare a screenshot of Escape from Monkey Island to one of Curse of Monkey Island. No one is going to argue that Escape looks better. But if you released a beautiful 2D-animated game in 2000, that wouldn't be "current" technology.
Donkey Kong Country Tropical Freeze? That's 100% a triple A 2D platformer, with incredible graphics, some damn impressive level design that takes advantage of multiple foreground layers and numerous interconnected level specific mechanics and one of the best soundtracks in recent times.
Dead Cells is great.
When we go upmarket from that it's more often a sidestep into indie games, which can address a specific niche better.
Good times.
It’s still going!?
https://archive.org/details/duke-nukem-forever-1996-side-scr...
Also here's a link for it that will never expire"
uuuh ok