I also wonder how this will work for the Metal API. Metal currently does have support for accelerating ray tracing via acceleration structures and a few other things that require GPU hardware features not present on older GPUs that are not specific to ray tracing only. It doesn’t not have support for ray tracing specific hardware acceleration like in NVIDIA’s RTX and AMD’s RDNA2 chips. This means you can buy a 6000 series AMD GPU, stick it in an Intel Mac Pro, and not actually be able to use the RT acceleration hardware!