Because of this, if you placed markers with bi-lateral symmetry, it would be much more difficult to solve joint rotation angles, as the overall facing of the point cloud would be undetermined. So, you have additional markers placed on none moving (not a joint) locations that ruin symmetry and allow facing to be easily solved. Typical locations are outside of the thighs, upper arms, and occasionally the back.
I built mocap studios for games companies.
But I like this answer better. It's a simple and clever solution to a real problem that you might not readily see as you're developing the solution.
Source: Am a biomechanist with several years of mocap experience.
Look lower down at the pictures or pitchers (heh). The legs themselves aren't symmetrical.
So they probably tweaked the points so that the most common range of angles to make the math easier to do.
Like I said, just a guess. But with one leg bent and the other stretched out, they probably form a line close to parallel with the ground for right-handed pitchers at the point in time when the pitcher is transitioning from wind up to release.