Compared to software dev as an example - a very mentally taxing job, what comparable challenges do twitch streamers have?
Compared to software dev as an example - a very mentally taxing job, what comparable challenges do twitch streamers have?
That can be anything from "just" playing the game well and commenting on what is happening, why you're doing this or that etc, thru roleplaying (in games that allow that) to essentially using gaming as background for a bit of comedy
Something akin to TV host.... with no guests to bounce the jokes off, and having to do production themselves, for hours at end. And figuring out what people like and how to promote yourself.
Large: dealing with managing large amounts of social relationships of a community which, let's just say, likes pushing a lot of fringe demands and just a lot of demands in general. Also having to be 'online' almost all hours, until the point you're big enough to ignore it and take the hit.
That's about it. Small streamers don't have communities big enough to have to worry about everything yet, even if they might. Large streamers have the means to be more akin to bosses of small teams than lone workers, offloading minor tasks and instead handling finances (which many still don't, at most having an editor). Large streamers (500+) are far more 'ingrained' than most commenters give it credit for: as long as your quality doesn't drop, you can coast by on what is a very free and easy job, selling out a few times a year. It's getting there that is the problem.
And for about any of the points mentioned, you could find a parallel with startups, bosses, freelancers, independent contractors, managers, etc. It's more the combination that is unique than anything else.
Over the longer term you also have the additional problem that you need to keep that audience. What if you're really good at a certain card game that is popular in 2014 and gain a large audience - but then they make changes to it, you get terribly burnt out on it, and would like to do something else, but whenever you do, your viewer count drops massively. Or maybe the successor to a game comes out and turns out poorly, and viewer count for both drops massively afterwards due to a loss of popularity? Your niche can disappear overnight.
Sure, if you make it to the top 0.5%, you'll be quite comfortable. If you don't, you'll be living somewhat precariously unless you do it purely as a hobby and treat your 10 regular viewers as a friend group.
I tried streaming the game of Go purely for fun for a few weeks. It was an interesting experience. Some very nice interactions with a handful of viewers who tuned in, but also one case of backseating (viewers trying to play the game for you), and the difficulty of concentrating on two different things going on at the same time. I found it demanding.
I know of a streamer who got "big" (enough to earn a living) by playing factorio. At some point he burnt out on the game and tried different things but his audience didn't really care for that and income broke down substantially, so it wasn't sustainable anymore. So he continued playing factorio without actually enjoying that so that he could make a living for his family. Just like a "real" job.