On Twitch, you can never log off
every.to
every.to
What other career can you make as much money, with such a low barrier to entry in skill and capital? Pretty much every other job requires just as much sacrifice of your time with nowhere near the same earning potential. Most of the big earners started streaming within the last 5 years[2], and even then, the top 2000 streamers are making 100k+[1]. I heard YouTube streaming is paying even better now.
1. https://twitch.pages.dev/en 2. https://twitchtracker.com/statistics/active-streamers
There are some interesting articles out there that look at the motivations and experiences of the zero viewer streamers: https://www.theverge.com/2018/7/16/17569520/twitch-streamers...
There are also some websites that send you to streams that nobody is watching: https://nobody.live
Anyway, not really your point, but a fascinating group of people to think about.
Truly interesting.
Of course the couple that I bothered to do that with also have basically no views as well :)
Only one of my few papers has ever been downloaded by someone not on the author's list (we can compare with each other). Granted, that one's been downloaded a lot. But still, most of that hard work and going back and forth with editors is for naught.
When you say the majority of 95% have exactly zero viewers, do you mean at a given point in time, or ever? That makes a big difference for how to think of their situation to me.
Something about that name is hauntingly sad.
It’s a great way to support and meet people.
Oh, hey, I sort of fit into this group, since I stream with a VTuber (virtual avatar) persona and play niche indie games. Sometimes a friend or two drops by and we chat, other times someone new drops by and says hi, but there are also those times where I spend an hour or two playing a game alone and talking into the void, expressing my thoughts, maybe getting a clip with something notable in the process to link to friends later, or maybe upload the full video somewhere later.
I'd say it's not that dissimilar from working on my own personal programming projects or even some of the blog posts that I might end up writing off and deleting, since nobody is going to see the majority of those either - if they turn out good and someone does, then great, but if not then it's still a nice experience, that's also mostly free of any expectations.
As for related things, streaming lets you practice expressing your thoughts better and speak more clearly (which is especially relevant if English isn't your first language, at a point where you can use it well enough, but your pronunciation just needs more practice). It also lets you figure out how to have decent audio/video quality and create content - something that has also helped me in meetings and while working on a programming video series.
I do it in part just because I'm playing the games anyway and have the equipment, might as well stream it. If no one watches, oh well, no big deal, I'm still playing the games I was going to play with that time anyway.
And secondly, I am wanting to start doing some coding in public more. It's fairly stressful having to articulate what you're doing while you're doing it (tried it a couple times), and it sort of feels like I'm in a whiteboard interview at times, but I think it's good practice to become more comfortable doing it, and articulating what I'm doing as well as getting feedback from others could help me become a better coder.
Also the game I'm working on in my spare time (a sequel to my old Proximity strategy board game that was popular once upon a time as a Flash game and on Xbox 360) will eventually have support for a Twitch audience to play along via the chat, so I'll need to stream in order to test the game properly anyway, and hopefully by the time I get to that point I'll have at least a small handful of people who will be on there and can playtest it with me.
Also part of the reason I took a break is it turns out using an ultra-wide monitor isn't ideal for streaming (aspect ratio is off). I love my monitor but when I go into games I have to mess with borders and things can get cut off without adjustment, etc. I did get a Cam-Link recently though and got streaming from my Switch to work (and presumably my PS4), and it let's me stream 1080p without stressing my computer (no worry of dropped frames) and also letting me use my monitor still for Twitch chat, so that'll probably be easier to manage.
I've got some time off starting next week so I'm hoping to start getting into the habit of it again. If anyone's curious, I have the same account name on Twitch as on here, although I'm debating changing it to something that can be a bit more ubiquitous online, and haven't decided what yet.
I have a feeling the same warning could be given to actors going to LA trying to make it. A percentage become dish washers after washing out in a couple years but tons who don't find a reliable pay cheque via work in the thousands of related jobs that help run the movie business. The personable ones could use their media skills in the wider business world (marketing/pr/events/etc).
I guess you could say they are all in their parents house's bedrooms not touching grass 24/7 which is different than a failing actor, but being an internet personality is much more involved than just being a pro-gamer who falls off by 25.
I wonder the same for athletes. Was recently reading Nadal's biography and parts of book describe his routine in childhood and teenage. And my first thought on reading that was "what if he hadn't made it to the top?" because he essentially had no semblance of a regular childhood/teenage. Being out on the field at 5am day after day, year after year seems only worth it in hindsight if you make it to the top.
I guess, in the end, Gita captured this as well: the only way to be able to put extraordinary effort is to not care about the outcome.
Otherwise, I agree.
Tangentially, I’ll add that trying and failing to become a pro gamer is very different than failing to become a streamer. At least if you’re playing competitively, you have to move beyond shit talking your opponent. There’s a lot of coordination and communication required if you’re playing a team game. Any game requires a ton of dedication and focus, and a level of creativity within the confines of the game, all of which are valuable and transferable skills. Sitting and playing games by yourself while waiting and hoping someone stops by to watch you doesn’t teach you much.
I guess it's just a question of risk/desire. Are you willing to risk it for a chance, or opt for something more stable like an office job or the like.
I think the world is shifting towards more stability, like how uni degree is for getting a job.
The leaked data reports earnings made over almost a two year period, 23 months to be exact. So the earning potential isn't quite that good, it's more like around 1000 people earning the US median income and 1000 above it
> Most of the big earners started streaming within the last 5 years
I'm not sure what numbers you are referring to. There was a huge increasing in streaming and watching during the pandemic. Many of the big streamers are in their late 20s or even early 30s. Which is relatively old considering you can start streaming in your teens.
Twitch is entertainment. You are a professional actor and clown. It's a real job just as hosting the Daily Show is a real job.
Not convinced that's 100%
e.g. I've watched streamers keep ~50 people entertained on a stream for 3+ hours.
Monologuing that long and still have people listening seems like there is definitely "something" there even if not easily transferable to an office job or whatever.
I looked at adding occasional Twitch livestreams to my output but quickly realized to make it return any kind of sustainable income, you have to practically "become a streamer".
There's no slow on-ramp like with YouTube, where you could start earning income after a few weeks/months of producing content and promoting it, growing an audience.
And then if you want to pause YouTube for a month or two, you don't lose the metrics that allow you to have an income.
It seems like Twitch is a grind, a lot more so than YouTube (where there's enough pressure, thank you very much!), and unless you're fully devoted to it, or are single and/or young with a lot of time to burn (and very mature about how you burn it), it's going to be very hard to maintain any kind of work life balance.
Otherwise, just do it for yourself, go hard, go deep, and hope for the best.
I personally made some videos showcasing specific products I used in my hobby. I made video's that showed them in a way I wanted to see on Youtube before buying, but couldn't find. I then added some affiliate links in the description. These video's brought in some money that I then spent on other stuff for the hobby.
Don't expect to earn a living wage off Youtube. You have to get very lucky (or be incredibly good, see 'Stuff Made Here') to do that. Earning some money is quite doable though, if you find the right niche.
Not for specific reasons, just because you're learning. If you've gotta go through hell, go fast.
[1] videos still need to be watchable ofc.
E: what is watchable though?
Begin, middle, end. Intro, stakes, hook, call to action, meat and potatoes, another cta, summary and seeya next time, don't forget to like and subscribe.
Keep a sense engaged, audio or video should always have something happening. Dead air is the sound of viewers leaving.
Reengage the audience after each scene change.
When in doubt, have a countdown to something. Show the remaining time wherever you get bored watching it back.
Record everything, edit to nothing. Make the video the shortest it can be while still watchable.
Believing effort is equal to reward is an express train to burnout.
I agree twitch isn't sustainable or even good for anyone. I've been caught in it and quite addicted for the past year, finding in it another form of escapism that's in my opinion more harmful than youtube. On youtube eventually I run out of stuff and grow bored for a while. On twitch that rarely happens, mainly because it's more engaging to watch something live than a youtube highlight of the game, I can interact with chat live and backseat the gamers even though I'm ignored most of the time that's more engaging than passively watching a youtube video where I can provide no input.
Arguing about how Twitch streamers are treated is like arguing how Uber drivers are treated. The business is exploitative by nature, do you know how to not get exploited by Uber? Don't be an uber driver. There is no world in which Uber exists and Uber drivers aren't exploited. Similarly there is no world that exists in which Twitch streamers and viewers aren't exploited, because as a business it's only mode of operation is exploitation.
What the actual what?
I don’t watch twitch streams as often as I used to because I’m low on time running like four different businesses these days, but I always enjoy experiencing games through the shoes of somebody else. I get to discover a game at a different and more flexible kind of pace than if I were playing it myself. It removes the commitment while still letting me see everything it’s about.
I could talk for a while about when and why I prefer watching over playing myself. But what’s the point if you’re just going to dismiss me as some friendless, asocial shut in who doesn’t know how to talk to people, because I dare not use my Switch anymore?
You're the type of customer who will take an uber to the airport once every 6 months, that's not problematic, but it's not something uber can build a business on top of.
In the same way, you're not engaging with Twitch in a way that Twitch actually cares about from a business perspective, they can't show you 50 adverts a day and elicit $500 of donations each year. My comment is about the business model Twitch needs to actually run as a profitable large scale business. Twitch needs to operate at a scale where they impact the P&L of Amazon. It needs to sit next to the P&L of Amazon Prime Video and Audible and not be laughed at.
I watch twitch nearly every day and subscribe to (pay) a couple of streamers.
You know what I don't watch? TV. Cable, satellite, or otherwise.
This is simply modern entertainment. Streamers are professional entertainers. As for the people who seem to have a parasocial relationship--none of this is new. In my childhood I had a parasocial relationship with MacGyver and He-Man. Some grown men of questionable stability had it with Brittany Spears or whatever.
The only new thing is the platform. Everything else is just humans being humans as always.
1. "100,000x as many content creators to support"
Hollywood has always been flooded with countless failed would-be actors / entertainers. Just because you can't see them like you can in Twitch, because they couldn't publish stuff in the 1980s, it doesn't mean they didn't exist. This is an old problem.
2. "The amount of MacGuyver content you got over the original 7 year run is about the same amount of content that a popular Twitch Streamer will put out in about 7 weeks."
We're not talking about the actor, by himself, winging it and producing an episode on the fly. With Twitch, that is typically the case. On Twitch, content being produced is of lower effort and higher volume. It's a huge difference but the math balances out.
As an aside, "fan mail" did exist back then too. Viewers would write in to a P.O. Box and if they were lucky their letters were read on air.
I started watching Twitch when I started working remotely several years ago. It's good for background noise, keeping up with games that I can't justify spending money or time on, and sometimes good for a little chitchat. Some people will have an unhealthy relationship with it but to go back to the musician analogy, this doesn't seem too different from obsessive Beatles or Elvis fans. (Or Justin Bieber or Taylor Swift fans, etc.) They will always exist. I'm happy to support someone with beer money for this little bit of entertainment.
I went to a presentation by a couple of streamers at an event a few months ago, aimed at people wanting to learn a little more about it or get into it themselves. They referred to the people in the chat as 'chat' but warned never to use that word in the stream, instead have a cute name for it. One always called them her "besties" which helps give the impression they are friends. But they aren't, they're the audience, they're people she doesn't know and doesn't want to, and they're the income source either directly or through being paid to promote stuff to them.
I came away feeling the whole thing was weirdly dirty.
I know that there are a lot of streamers who aren't in it for the money, who hang out and watch each other's streams for fun and game together on the side. That's by nature going to have a very limited audience and that's fine, often these folks do know eachc other and it's genuinely social. And I know there are the superstars who people watch like tv because they make entertaining content. But there seems to be this middle ground of para-social streaming that's not quite either of those other things and just feels wrong.
Strange advice. Pretty much all Streamers I know, call their viewers chat. How big on twitch were those people speaking there? What kind of content did they made? Calling viewers by a cute name makes the impression of being more on the abusive side of community-interaction, or having a very young community which does not understand yet the parasocial relation.
I have no idea how big they are, I don’t think they were aiming particularly young, one was regularly streaming horror games.
To me the whole thing is weird in many other ways (why watch other people game?! I could be gaming!) but twitch seems set up for this sort of stuff and it feels pretty unhealthy.
It is basically the same as TV or YouTube for me, neither of which I consume much of. Good streamers are entertainers, and are interesting to watch. It is low effort consumption and relaxing. I learn about high level play for games that I enjoy, even if I watch them more than I play them.
Most of my watching takes place as I lay in bed waiting for my melatonin to kick in and pass out.
Yeah, this is spot-on based on my experience.
I got into Twitch in the early days and have been a watcher and lurker for most of the past 10 years. The periods where I've been most content and fulfilled in life have easily correlated with spending less time on Twitch because those needs were being met in a healthier way.
On one hand I'm thankful to have discovered it because the faux-social fulfillment it provided when I've dealt with depression. It wasn't ideal but it was a good option in times where I didn't have energy to commit to real life relationships. OTOH, I wonder if ignoring Twitch altogether would have pushed me to get out and do the things that would have helped me climb out of the hole sooner.
I was never ‘happy’ when I scrolled through Reddit for 3 hours. (Reddit in particular was horrible for my mental health). I never watched 4 hours of YouTube when I had friends to go out with. Finally I realized that I felt much better when I cut those out and spent time on more important things.
All of these websites are trying to take as much of your attention as they can and it’s difficult to have a healthy relationship with them.
I've observed many promising streamers stream daily and for too long, burn out, then unable to stick to even a reduced streaming schedule, thereby losing a substantial fraction of their viewers in the process. Then they became more demotivated, got sucked into a negative feedback cycle, and eventually quit streaming altogether. :-/
[*] Of course all else being equal, more time streaming ~ more income, but it's not sustainable, unless you're Amaranth & has an abusive spouse as her task master.
At risk of sounding cold, why would anyone think YouTube/Twitch is a job?
Honestly confused. Is there money there? Like, for an average person, aside from the platform celebrities?
Several years ago, I watched a gaming streamer, even smaller. She lived in Croatia, and just the subs and irregular donations were enough to pay for most of her daily expenses.
You can do well even as one of the smaller streamers if your community and other monetization is strong. I've never really gotten why people donate, especially to the bigger streamers since it's clear they already have money. But it's a big part of it. You can easily watch hundreds of dollars in an hour get donated to even to a smaller or mid level streamer.
Youtube recently introduced a membership function, I don't know how exactly it works but should be something along those lines
Out of curiosity, as someone who never used Twitch, what is the discovery process here? As in how did you find this specific streamer in the first place? My (likely biased) impression was that the platform is mostly for gaming streams.
Outside sometimes watching a new RPG, I stay away from gaming sections as the community tends to be toxic and turnbased RPGs are a smaller niche anyway.
[0]: https://www.twitch.tv/directory/game/Food%20%26%20Drink
So 100 promoters with 1,000 fans each has more impact than 1 promoter with 100,000 fans.
I respect the hell out of Ludwig for this. He treats streaming like a business, and his success speaks for itself. He doesn't foster parasocial relationships, and he avoids as much of the petty streamer drama that he possibly can. He's now transitioned towards large productions that draw in greater numbers of viewers. The huge streamers making six figures or more have more than enough money to hire personal trainers, therapists, and personal assistants to help manage their daily life. I feel very little sympathy for millionaires who commentate Youtube all day for a living for being incapable of managing their own lives like adults.
At the other end Hacksmith doubled down on building a team and poring everything into making more videos. So now he’s now overworked and depressed, while trying to manage and pay a team.
There is something of a middle ground, but the odds of long term success aren’t very good.
Making money takes work, no matter what you do. If it doesn't take work, then lots of people will do it, the market is flooded, and it won't make much money anymore.
This is simply unavoidable.
I mean, both getting yourself to the point (especially if you were not born upper class) where you realize you need a therapist/trainer/personal assistant and actually finding good people at those is incredibly difficult.
Because, for the most part, those are the only people affected by these problems. If you don't stream with the intent to maximize your viewer counts and profits at all costs - stream when you feel like it, play what you want, don't chase trends, don't encourage parasocial relationships - you're basically immune to most of these issues.
For example, I could see streamers who stream for a potential social benefit may feel the need to chase trends, play the more popular games, and other similar things in order to increase/maintain viewership for more socializing opportunities. However they may also have a unique set of problems that streamers who do it for money do not have.
I've never heard of any streamers like this, but if any do exist, they are effectively no different than people who stream for profit because the intermediate goal of maximizing viewership is the same.
While I would love to have a decent number of people following me (assuming I get back into the habit of doing it regularly), if no one does, it's really no big deal, I have a well-paying full-time job anyway, I don't need to earn a single cent from it.
Bigger streamers are more like watching regular TV where you just passively watch.
Content: Here's some people who logged off Twitch.
Pretty nothingburger article. Millionaires got caught up in the fame and the rat race. Very blurred line between work and personal life. This will happen.
Streamers have to also be doing YouTube or creating alternate revenue streams because live streaming will inevitably burn you out. But you can take breaks...
In fact there's a whole bunch of OG streamers who can play literally any game they want and they still have strong following (LIRIK, Soda, etc.) simply because they grinded out early on. Whereas for the middle of the road streamer (let's say 1-2k viewers at any given time), they can't take breaks or switch games without a huge dip in followers, and therefore $$.
Looking at stats though it seems like I'm in the minority - switching games kills viewership for most streamers (at least in the short term).
I know, it fucks up my time and attention span and it's not good for me but if I'm representative then they have nothing to worry about. I think they're mostly scared to even experiment because they know they're small and are too afraid to rock the boat
Sentences like that show me how far removed my twitch experience is from others. Middle of the road, 1-2k viewers. The biggest thing I watch has 200 something viewers, sometimes with a raid(s) we reach 300-500.
Recently, I watched CohCarnage (because he had early access to an alpha releasing the next day), and he had a few thousand viewers. Chat was just a constant stream of letters. Impossible to have a conversation or even keep up with what’s going on. I disabled the chat a few minutes in, I do not get the appeal of mega streams.
Which is commonly said, yes.
> gives you a very very very comfortable life.
Monetarily, sure...but the point is that you if you suddenly take a month off, you risk that comfort.
And before that movie stars.
The problem is financial position seems to have trajectory.
And with financial inequality widening all the time you don't want to be on the wrong side of the "middle" line if you can help it.
For example: Less impressive house vs more impressive house with year on year compounding of % increase in value over 20 years. When the houses are both worth double what they were, the more impressive house has gained financial ground.
You may live out your life fine in your less impressive house. But now your kids inherit a house worth substantially less compared to their more impressive house peers - hence the comment on trajectory.
Whether that matters to you is for you to decide. It's the difference in thinking between a lifetime vs a dynasty.
Inheritance tax should be 100% above like 1M
Your second sentence seems to imply 100% inheritance tax. IE kids get nothing.
But then your last sentence implies "well, the kids can have something, but it should be limited."
And on that point, I agree with you. I honestly think that wealth inheritance above a certain threshold should be 100% taxed - just gone. What that point is, I'm not sure. Maybe 10 million. Maybe 100 million. But should billionaires be friggin' born!?! I think not.
However, there are a few practical issues with this:
- get the rich and powerful, who at least influence law if they are not outright making it, to agree with this?!? Ha!
- even if you manage to do it in your country. Then the rich will simply hold their assets in another country that doesn't do this. So the scope has to be world wide. Good luck with that!
- what do you do if well before death, parents simply happen to slip, trip and make the poor business decision of selling a billion dollar asset for pennies... and the buyer simply happens to be their kid? Prevent intrafamily purchases? Then you simply have cliques who sell to each others kids.
Look, for one reason or another society has decided that there is to be no limit at the top. We've just got to live with that. But we don't have to be happy about it.
And the rest of your comment I mostly agree with, it's not an easy change, and there's lots of challenges to be solved, but that doesn't mean they can't be solved. We don't just have to live with it, we have to solve the problems 1 by 1.
I get that its an emotionally demanding job, and I get that the people who get to the top are likely to be the kind of people who will work themselves to death to stay there, but like, its not actually "competitive" when you're worried about making 2 million dollars a year instead of 15.
If you can make millions doing absolutely nothing and zero pressure, please tell everyone the secret. We would all appreciate the insight. Otherwise, a lot of us with common sense expect there to be some form of grind and sacrifice to make millions of dollars.
And above all, sex work is emotional labor. While for literal prostitutes the bare minimum can be entirely mechanical, even then it requires a certain level of performative (emotional) intimacy. The more abstract the sex work is (dancing, cam shows, financial domination, etc) this aspect remains the same and it is exhausting work that can take a serious toll. In a way it's more mentally exhausting than other forms of work because it requires a constant denial of one's self in order to perform as an abstract fantasy desired by those who pay for it.
I'd even go so far as to say that all service work (especially in US-style "the customer is always right" jobs that penalize employees for "not smiling enough") is part of this spectrum and in many cases even non-service work involves performing this role towards the owner of the company or upper management (after all, every company wants to hire prospects who are "enthusiastic about the product" or "fanatic about delivering user experience" or other nonsense claims that signify loyalty and submission).
This is also why so many streamers fail: if you want to be a gaming streamer or a politics streamer or a beauty streamer or whatever, fine, but being good at the thing (gaming, politics, makeup) isn't enough. The core skill you must build is engaging, building and handling an audience. This skill is absolutely transferrable (unlike, say, being really good at Counter Strike, unless you want to switch tracks to professional gaming) but it's far less well-understood and much harder to judge as an amateur. Some streamers seemingly just "luck into" popularity but they still end up having to either learn or hire someone to do "community management" and "moderation" and even then their popularity hinges on their ability to perform the character that made them popular and failing to evolve OR maintain that character can mean sudden death.
I don’t do this for websites. I have hundreds of bookmarks which I reorganize a couple of times a year and may visit when I have nothing to do. But I never had hundreds of e.g. youtube subscriptions, because youtube ui just sucks. I cannot categorize them. I cannot pin them down in the list that they bs_sort() randomly so you can’t find things. It’s basically useless and only serves as a pile.
And if you dare to subscribe-as-a-bookmark, it will pile up your feed as well.
No surprise then I keep it at 15 channels max and remove those that I have no reason to visit in just a week. I watch some of the top streamers / video makers occasionally without subscribing, because of that. I just remember them and watch when I remember to. But when you’re smaller than 0.01% it means you basically lost a viewer.
This doesn’t apply to twitch exactly, but still in the same category. I’ve visited it for a while and left because it sucks even more as a webapp.
This then lets me organize my "subscriptions" in a nice UI :)
[1] - They used to, but AFAICT no longer support setting a urlparam of order when fetching the RSS feed of a playlist. For some playlists the natural ordering is chronological, but for some it is reverse chronological, so RSS only works for "half" of playlists...
Every once in a while I unsubscribe from a bunch of people I normally would stay subscribed to, just to pare that list down and make some of the lower viewer streamers (that I'm still interested in) more likely to show up in the list, but that's a crap way to do it.
On the flip side I suppose that this saves me from the plight described in this article, though I somehow doubt that anybody would want to watch me produce my cover band practice sessions or write random side projects anyhow :-P
And he always said that Twitch ended up working far better for him than YouTube ever did, since the income is more predictable, he doesn’t need to care about editing the videos or worry about demonetization.
Of course on the other end of the scale are people like Amouranth, who IIRC is not only the most watched female streamer, but also the one who streamed the most hours (at least in some given year).
So perhaps it depends whether one treats it as a job - good paying, but a normal job nonetheless - or as an opportunity to grind for a chance to earn tens of millions of dollars.
Queuing videos is okay and when streamers have to take a break to fix equipment or use the restroom they keep it up. As long as chat is actively moderated, you can do anything for the most part. I don't know if there's an unwritten rule about having to show yourself on screen at least once though. I imagine a lot less people would show up or stay if they couldn't see hear or see the streamer.
There's things like study with me streamers where they just read a book or study in front of the camera. There's even sleeping streams where some people sleep on camera. Sometimes they are doing a 24/48 hours stream challenge.
Ludwig, a very well respected creator, did a subathon where each new sub extended the time he continuously streamed by a little. He ended up streaming for 30 days.
I think prerecorded is the only real taboo culturally. There's streams where a creator will say, chat send me things to watch, and they just watch with chat for hours and react. There was a time during which streamers were pushing the limits of DMCA striking and some streams watched seasons of master chef and other popular shows on stream.
This article does a poor job exploring the nuance of the situation or even the diversity of content people make.
This isn't really an achievement on its own when many big names stream every day anyway, and they draw huge amounts of money playing into psychological factors to do it. Subathons are predominantly just ways to prey on people's weaknesses and use hype to get more money and exposure. The quality of the streamer also suffers massively.
And that really shows the heart of it all: dark patterns, softcore sexual pandering and 'metas' have a strong hold on the market, leaving very little for what streaming used to be 10-15 years ago. Twitch being the biggest and having strong reinforcing mechanics doesn't help, either.
There's two situation that really highlight the uniqueness of the relationship between the audience and creators. One is the category of streamers that has been on the rise in the last few years, IRL streaming. The other is the concept of a sub-a-thon. I am surprised neither were brought up in the article.
For most people, being able to have a strong boundary between work and free time is necessary for the sake of mental health. My favorite content creator is an IRL streamer. She takes a camera out with her during the day and visits different destinations, usually spending a couple of weeks at locations. The amount of hours a streamer requires is pre determined by a contract with Twitch. There have been days where she leaves for the day at 4 pm and goes around places, like in a travel show, but essentially every minute is live streamed with an interactive chat. Some streamers talk to the entity that is chat like they would a friend, asking "am I going the right way?". The continued amount of time spent experiencing things together blur the line for whether it's actually parasocial. It's one thing when you hear a podcast and then imagine you are friends with a creator because you know a little about their history. It doesn't feel as one sided when the creator reads out and responds to your messages frequently, enough to where the creator remembers and requests for viewers by screen name.
This creator also has a discord and interacts there very frequently and has watch parties. There's channels to share food you ate or stream ideas. The creator engages with the discord like anyone else would, they also happen to be the content people make memes with. There's some validation they feel from their community, and the thing is most times the community responds to fishing for validation by being contrarian regardless of context. I enjoy this streamer's content because it feels like the way in which we process the world is similar. This understanding came from the creator being vulnerable with chat and opening up in a way you would a friend. Some creators do put on a persona, but some don't.
In that situation I don't know what it would mean to log off. I didn't understand initially, but it's clear that leans on their community strongly. The creator feels a sense of obligation to finish hours, but they seem to appreciate and enjoy their community and not feel pressured by it. This creator feels no guilt about delaying a stream or not follow her own schedule she has previously shared with chat. And I am glad, because I think it's a good way to be healthy around not having people build up expectations. A part of the interaction is still transactional, and with part of the twitch audience still maturing emotionally, donating or buying a monthly subscription to a creator can make people feel some ownership or entitlement.
When creators frame it as, only spend money on me if you have money to spend, and the money will not change how I see you, keep away building unhealthy dependencies. Not all creators can maintain that kind of distance, and sometimes there's nothing the creator creator can do.
Amourath, in the last week, received a gift of 70,000$ in cash along with some self defense tools and a prepaid bodyguard service. Unlike most similar stories, that's where the story ends. There were no conditions or strings attached to gift. I don't know how many people there are in the world that can drop 70,000$ on a person without it affecting their life. In this situation, I am not sure what the creator can do, it's not something she requested or wanted. She said she was grateful and hasn't contacted the person although they did leave a number, there was nothing dangerous about accepting the gift that would dox her. She wasn't even sure if she wanted to keep the gifts when she initially received it. The only reasonable expectation of Amourath is that she refuse gifts if she finds out it came at an unreasonable cost to the person who chose to gift.
The other thing is subathons and the apparent cause of burnout. Subathons are how they sound, a creator sets a time to extend their stream by for every new subscriber they get. Usually it's a few seconds. Ludwig, a very prolific creator ended up streaming for 30 days straight. He netted 1.4 million$, a large amount of which he donated or paid his team of moderators who worked to manage chat during the subathon. He even slept on stream, his moderators would make content for chat to engage with during that time.
Ludwig has spoken about how fondly he enjoyed doing it, he didn't really need the money and he potentially would have done it for longer if it wouldn't lead to negative consequences with friends and family. He is successful because he loves the work.
Content creation is often a lot of work for very little rewards, the people who end up successful are the one who would have done it for free. Burnout isn't necessarily about the platform itself. Any situation where a passionate person can obsess about their craft or where it can get repetitive can lead to burnout. The creator takes a break by making content or a company or doing work somewhere else. It very much depends on the person, and it can be argued that there isn't a great support system for content creators right now, but it's not a Twitch issue since most creators make their own schedule.
Twitch is absolutely is real work. Successful creators I've met usually end up apologizing if we spend more than a couple hours together saying, "sorry, it's hard to turn my brain off from thinking about new ideas".
Taking these things together with the facts in the article lead to a differnt final conclusion, to me.
And too far gone feel the days I thought the internet would elevate most people's minds, but commerce is commerce and consoomers are consoomers and somehow this all feels so inevitable it's best to shut it out.