Cheating of that type is so easy and common in many multiplayer games, and it really sucks the fun out of multiplayer when someone isn’t following the rules.
Cheating of that type is so easy and common in many multiplayer games, and it really sucks the fun out of multiplayer when someone isn’t following the rules.
The sentiment of your comment remains popular in gaming circles. But as software people on hacker news, doesn't it seem rather obvious that complex software like anti-cheats embedded in hugely complex software like games will have bugs? Add many people overclocking their computers to the brink of instability and silent corruption into the mix and you will have issues. (VAC must've kicked me dozens of times for failing game integrity checks because of this - now imagine if that's a ban, like Activision does. A checksum failure on a gaming PC hardly proves cheating beyond even a passing doubt)
No doubt, and it does suck that some people get caught up in it. It’s also lame that they prevent you from playing single player, but I’d guess this is to make engine exploit development more expensive and time consuming. I do think that they should have a manual review appeal, not sure how that would work without undermining the anti-cheat or being extremely invasive.
I honestly hate that I’m defending Acti-bliz, they rake in hoards of cash and become more predatory every year. Recently they downgraded and deleted my favorite game, giving it one of the worst monetization schemes in PC. But cheating is a serious issue, I have abandon a number of games because cheating at my skill level became too common.
It also does not help that "good players" by the anti-cheat's eye will often enable this bias by doubling down whatever the anti-cheat says is bad. A black box that no human fully understands the behavior of, even its own developers, yet is ultimately trusted without review of anyone hit by a ban. A system ripe for enabling bias to absolutely excessive proportions, and need to be held in better check.
A lot of these folks are software developers! I’d have to do a poll to get wider info, but I know several people have AHK, WireShark and WSL installed, and have for years. But especially with online multiplayer games, the sentiment has always been that you necessarily give up some freedom to participate. For example, I don’t actually know a single person who dislikes ring 0 kernel anti-cheat, dubbed “spyware” by many.
> absolutely excessive proportions.
Citation badly needed, there are a lot of cheaters! The fact that I can buy a Cronus from a local gamestop, today, speaks volumes. I’d like to get cheaters in check first, how about we criminalize assisting in cheating, not actually enforce it through state-sponsored law enforcement, but make it so that gaming companies have an easy path to shut it down and bankrupt cheat-device manufacturers/retailers/importers. Something like DMCA. In the same bill we can hold game/anti cheat vendors accountable for bans.