Remember, to start, Windows only officially supports DirectX. OpenGL and Vulkan comes from your GPU vendor and Microsoft waives all responsibility for them. Vulkan is, quite literally, a 3rd-party API that can run on Windows - not something Windows supports or endorses.
Xbox does not support Vulkan. DirectX or get rejected.
Only 60% of Android devices support Vulkan. Guess you’ll also need ANGLE or OpenGL for backwards compatibility.
PlayStation does not support Vulkan. Better learn gnm, gnmx, and PSSL.
Nintendo Switch has Vulkan but it is almost unusably slow, on a console that is already not known for speed. Better use NVN if you want anything decent.
iOS does not support Vulkan. Better use Metal.
So… what does Vulkan support, exactly? Windows, Linux, and not enough of Android. If your game only runs on desktop, it’s a good option - but why not target DirectX? Windows, Linux with Proton, and most of the Xbox support all in one. For this reason, I have yet to see a Vulkan game that does not have a DirectX mode.
Blaming macOS for being proprietary is disingenuous in an industry full of Proprietary APIs.