Make It Work, Make It Right, Make It Fast. I personally didn't expect Asahi would get this far on steps #1 and #2 nearly as quickly as they have. It's bloody impressive.
That said, I've played many games at <30 fps and low resolution in the past, due to not being able to buy the latest & greatest hardware - it's perfectly playable, even if not an ideal experience.
Of course, it's different here - the hardware is more than capable. But do you expect them to jump from nothing to smooth 60 fps full resolution with nothing in between? Maybe a post like this will motivate more people to join development, as opposed to waiting until it's perfect.
My dude, the first 50 years of gaming struggled to reach 24 fps, 24fps is the framerate of the film industry we've only recently had access to 4k60fps in the last few years.
Mesa is 27 years old.
The graphics driver of a system spans from a talking to the hardware to exposing a graphics API such as OpenGL or Vulkan for applications to use. Splitting up the graphics driver into separate components and calling each component a driver is different from what I mean when I am referring to a driver.