My gameplay involves 32 human players playing against each other in football for a title that only one can win. Each season takes a month.
That's 32 shades of grey, with 31 of those shades being losses.
How do you rubber band that? I'm about to build a facebook app for our game, and I'm trying to brain storm solutions to this problem.
The only answer I have so far is make 32 team leagues, with 16 fairly inept CPU players. But not indicate they are CPUs, so that humans believe they are beating 31 other humans, even though the reality is they are beating 15.
This cuts my problem by a lot, but adds overhead, and removes a lot of the challenge.