If I get floats from $somewhere, I might want to index them into a hash data structure without creating a huge sparse array.
If you assume float numbers have "identity" such that, whatever the precision, "x == x" always holds (other than NaN), then this is a perfectly valid thing to want.
I'm struggling to think of a valid use case where there is no better alternative.
Any design utilizing this language "feature" seems masochistic and begging to get sliced by sheet metal edges.
A hash table of floating-point values can be used for, say, memoizing a function whose argument (or arguments) are floating-point.
A compiler could use a floating-point-keyed hash table for deduplicating identical floating-point constants. Say that constants are stored in some static area, and referenced by address: it's wasteful to repeat those constants. Some constant defining mechanisms (like #define in C) proliferate copies of a constant as a repeated subexpression.
But IEEE754 allows not only NaNs, but also "negative zero" and denormals. Floating-point numbers, in other words, allow for multiple different bit-encodings that represent mathematically equal, but not identical, number values. There are non-canonical forms of the "same" numbers. And programming-language runtimes don't do anything to prevent CPUs from returning these non-canonical numbers; nor do they massage them back into canonical forms upon receiving them. They just end up blindly holding these non-canonical numbers — numbers which, if they ask the CPU if they're equal, they are; but if they look at the bit-patterns and compare those for equality, they're not.
> A compiler could use a floating-point-keyed hash table for deduplicating identical floating-point constants.
Bad example. A compiler wouldn't want a hash table whose key type is a floating-point number, because that would imply that the hash table is operating using IEEE754 definition of equality via-a-vis key presence collision checking.
Rather, a compiler would use a bitstring key type, where the keys are the bit patterns representing either the target ISA's native FP-register encodings of the given floating-point numbers; or the abstract/formal bit-packed form of those floating-point numbers according to IEEE754.
The difference between the two is that the latter uses bitstring collation (ordering and equality), not floating-point collation.
Unicore strings also have normalization forms. Not to make an argument, just a reminder.
IEEE754 floats (and doubles) are kind of unique among scalar types, in that the answer to "are these equal" in pretty much every programming language is delegated directly to the CPU to answer; and, in obeying IEEE754 semantics, the CPU's definition of equality for FP numbers makes things equal that aren't bit-representation-equal.
Why would you ever want a number to be stored in a floating point format - that is a much better question.
Most of our numeric values don’t even correspond to the domain of floating point. For business and programming goals, -0 is a complete technical nonsense. NaN too, it should just raise an exception (there are quiet and signalling nans, everyone defaults to quiet). And so should non-low-level integer overflow, really, unless there is a software fallback. Intermediate calculations limited to a low fixed number of digits is nonsense. Accounting for constant rounding/formatting errors is also a nuisance.
Builtin, first class citizen, hardware enabled, base 10 fixed point could be the answer. But there’s almost always either bigint-only which is barely used even in a standard library, or a serious performance hit which nobody wants. There would still be issues, but much less in practice.
Floating point is a niche type suitable for “multimedia”, NNs and maybe few other special contexts. They are the default only because everyone on the hardware..runtime spectrum traditionally believes that ordinary numbers are not their responsibility.
IEEE floating points are 32 bit / 64 bit, so it's not in principle any more insane than using (u)int32 / (u)int64 as keys. It's not like the key space is unbounded or even hard to estimate - it's just not a common thing to see in the wild, and I guess most devs rarely have a reason to consider how many values fit between two floating point numbers.
One possible answer: you're in Javascript or something similar. You wanted integer keys, but all you have is floating-point numbers.
Another one which probably shouldn't exist is a map with boolean keys.
Edit: It might be nice if a language compiler detects such bastardizations and spits out a proposal for a better alternative structure or approach, perhaps even stubbornly refusing to proceed to compile such a shitty idea.
Golang already kind of does a spiritual form of this by disallowing unused variables.
This would undoubtedly be similarly controversial. Ego ruins all.
Because it's a cache and you didn't specifically handle that edge case.
> it's generally difficult to get the same exact result every time on every system, due to rounding errors
Floating point arithmetic is 100% entirely deterministic - you don't just get different values randomly.
ECMAScript does not have maps where keys can be integers and neither can keys be floats.
Everything is a pointer to a value, and otherwise reflected with a symbol or string (which in return is a unique symbol). An object doesn't have object[1] because it is actually object[reference("1")]
This way boxing and unboxing of arrays is much cheaper, due to the arrays not needing a resizing of their cells once datatypes change.
(TypedArrays are optimized in a different manner, but we are speaking about the NaN use case, which implies either an Array or Object)
There are dozens of talks about e.g. v8's hidden classes on youtube that show up this very mechanism.
No idea where you got that float keys idea from.
map = new Map();
map[1] = 3;
map[1]; // 3
map[1.2] = 3.4;
map[1.2]; // 3.4
typeof(map.keys().next().value); // "number"
I'm not an expert in JavaScript. What am I missing?But in general, using float keys does work - but can fail in unexpected ways due to rounding errors. E.g.:
m = new Map();
m.set(0.3, "foo"); // --> Map { 0.3 → "foo" }
m.get(0.3); // --> "foo"
m.get(0.1 + 0.2); // --> undefined
That's because 0.1 + 0.2 == 0.30000000000000004 in IEEE floats, which is != 0.3. [2]So using float keys which are derived from calculations and may contain non-integer numbers is a bad idea, because unless you have very good knowledge about floating point math, you can not easily predict what exact value the result of a calculation will be.
[1] https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
[2] https://stackoverflow.com/questions/8503157/ieee-754-floatin...
But isn't this still a map that has float and integer keys? Why doesn't it count?
Every object in JS has basic map functionality. Since version 1 of the language, you could always write things like:
var o = new Object();
o["foo"] = "bar";
o["foo"] // --> "bar"
However, this functionality is relatively limited: It only supports strings (and symbols) as keys and it interacts badly with other methods and properties which are part of the object. Hence why an explicit "Map" type was added to the language much later.The problem is, Maps are also objects, so they still inherit the "old" map functionality in addition to the new functionality. Those two systems are completely independent, even though they act on the same object. So writing
mymap["foo"] = 1
and mymap.set("foo", 1)
both store the mapping "foo" -> 1, but in completely different places. Only the second one will actually put it into the store of the map, while the first one will just add it as a generic object property.You can see it when trying to retrieve the value again:
mymap["foo"] = 1
mymap["foo"]; // --> 1
mymap.get("foo"); // --> undefined
likewise: mymap.set("bar", 1);
mymap.get("bar"); // --> 1
mymap["bar"]; // --> undefined map = new Map();
map.set(1.2, 3.4);
log(typeof(map.keys().next().value));
That says the key is a number, and it's a floating point number. So what did they mean by "ECMAScript does not have maps where keys can be integers and neither can keys be floats"?I think the GP was wrong there. JS maps absolutely do support float keys, it's just generally a bad idea to use them if you don't restrict yourself to integers.
const object = {}
object[1] = 3
console.log(object["1"]) // 3
for (const key in object) {
console.log(typeof key) // "string"
}
This is different from keys of the Map data structure, which are actually able to be any type of value (even silly stuff like other Maps).But object property names cannot be floats (which is what your example was, despite them being properties of a Map object).
JavaScript maps absolutely can use numbers (or any type) as keys, but that's not how its API works. Square brackets access object properties, but map entries are not stored like that, and that last `typeof` is `"undefined"` in every runtime I tried (not `"number"`). Try `map['set']` to see another example.
Here's what I think you meant:
const map = new Map();
map.set(1, 3);
map.get(1); // 3
map.set(1.2, 3.4);
map.get(1.2); // 3.4
typeof map.keys().next().value; // "number"Everything in JS is an Object, therefore everything can have hashed keys. Including Arrays, because Array.__proto__ also points to Object.
And that's my point, it's even part of the ECMAScript spec. See 6.1.6.1 and 6.1.7.1 [1]
Additionally, a proof you can quickly tryout:
object={};
object[-0]=123;
object[+0]; // returns object["0"];
If Object key were a Number type, it would not use Number.prototype.toString().
You can literally create your own datatype and override valueOf() and toString() to play with this.
How do you explain this?
const map = new Map();
map.set(1, 3);
map.get(1); // 3
map.set(1.2, 3.4);
map.get(1.2); // 3.4
typeof map.keys().next().value; // "number"
Where do you think ‘number’ comes from?Read the spec - it supports primitives for keys and it doesn’t stringing them. As others have said in this thread - you’re just wrong.