1. https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
2. https://elliottslaughter.com/2011/06/blackthorn-3d
- Last updated in 2020 https://bitbucket.org/elliottslaughter/blackthorn-engine-3d/src/master/
3. https://github.com/gregcman/sucle4. https://github.com/BradWBeer/clinch
5. https://github.com/Shirakumo/trial
- This has games released on Steam built in it
6. https://www.cliki.net/gameThere are a lot of video interviews with the creators. I found them extremely interesting.
https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
https://www.reddit.com/r/lisp/comments/fayhw2/how_crash_band...
I mean, OP asked for a 10 line program showing something that can't be done easily in Rust and actually matters, so he seems to believe 10 line programs aren't trivial.
That said line counts are an awful metric because I could just cram an entire library definition in a single line as if it were minified JS.
https://www.ptc.com/en/products/creo/elements-direct
that's C + several million lines of Lisp
These questions are so silly. Nobody's written a web-browser in Rust, Python, Ruby, Java, Clojure, Haskell, Erlang, Typescript, Javascript, etc. but that hasn't stopped anybody from using them.
Just admit you don't want to learn Lisp.
in 1986 ?
> don't think it's suitable for all tasks
to this day im yet to see an example of a software engineering problem that lisp is not suitable to solve. if you have such an example ready i would be genuinely curious. otherwise its just a thought from a very common and lazy misunderstanding of what lisp actually is
im talking about computational problems. things that are non-examples include such things as business sense/requirements, availability of programers, availability of ready made libraries/frameworks, or claims of apparent unsuitabilty in large teams
otoh how much rust is there in firefox? a: