"Until Lua 4.0, tables were implemented strictly as hash tables: all pairs were explicitly stored. Lua 5.0 brought a new algorithm to optimize the use of tables as arrays: it optimizes pairs with integer keys by not storing the keys and storing the values in an actual array. More precisely, in Lua 5.0, tables are implemented as hybrid data structures: they contain a hash part and an array part. Figure 2 shows a possible configuration for a table with the pairs "x" → 9.3, 1 → 100, 2 → 200, 3 → 300. Note the array part on the right: it does not store the integer keys. This division is made only at a low implementation level; access to table fields is transparent, even to the virtual machine. Tables automatically and dy- namically adapt their two parts according to their contents: the array part tries to store the values corresponding to integer keys from 1 to some limit n. Values corresponding to non-integer keys or to integer keys outside the array range are stored in the hash part.
When a table needs to grow, Lua recomputes the sizes for its hash part and its array part. Either part may be empty. The computed size of the array part is the largest n such that at least half the slots between 1 and n are in use (to avoid wasting space with sparse arrays) and there is at least one used slot between n/2 + 1 and n (to avoid a size n when n/2 would do). After computing the new sizes, Lua creates the new parts and re-inserts the elements from the old parts into the new ones. As an example, suppose that a is an empty table; both its array part and hash part have size zero. If we execute a[1]=v, the table needs to grow to accommodate the new key. Lua will choose n = 1 for the size of the new array part (with a single entry 1 → v). The hash part will remain empty."
From "Implementation of Lua 5.0" -- http://lua.org/doc/jucs05.pdf
V8 and SpiderMonkey have optimizations for the values, too. When a value is a 31-bit integer (in the case of V8) or any number (in the case of SpiderMonkey), the value itself is optimized to avoid heap allocation. In V8's case optimized values take 32 bits, while in SpiderMonkey's case optimized values take 64 bits. So an array consisting of 100,000 integers will take 400K plus a negligible amount of malloc/GC slop in V8 and 800K in SpiderMonkey.
JavaScript also has typed arrays, which allow the programmer to use fine-grained, optimized array buffers. Performing this experiment with a typed array will yield a 400K buffer in all engines that support the feature.
Python's dict type is a hash table like you'd expect. Python's list is a pointer-array-backed list. (it may inline ints/similar things--I don't remember if CPython does, and exact details are implementation-dependent), and raw arrays are in the standard library if you need them.
From a very quick check, a list of 100k ints in CPython is ~1.5mb, and a dict of 100k ints -> other ints is ~6mb.
Ruby's hash and array implementations are similar, I think, although I don't know Ruby as well, so I don't know the specifics.
EDIT: Sorry, I misread you. Ruby MRI and CPython are indeed similar.
At least in Ruby MRI (the mainline) arrays are implemented as a struct with a size and a pointer to a normal C array which contains the object references (references in MRI are pointers to object structs which use the lower bits to inline integers of <= 31 or 63 bits, true, false, nil and symbols).
Hashes in MRI I have not looked that much into but I believe they are a hash tables which in ruby 1.9 retain insertion order using pointers like a singly linked list.
From its context, I'm guessing samdk is saying:
> Ruby's hash and array implementations are similar [to Python's dict and list]
not that they're similar to one another, which would make absolutely no sense considering his comment starts with:
> Python and Ruby both have separate arrays and hashes.
so I'd say you agree with him and misread his comment.
It's nice that Python and Ruby have data structures that trade some features for some memory and/or performance gain.
Yeppers, since 2.7/3.1: http://docs.python.org/library/collections.html#collections.... http://docs.python.org/py3k/library/collections.html#collect...
And if you optimize at all, memory usage must be a top priority. Lack of memory is a lot more costly in terms of performance than a couple of C based heuristic checks. Creating and then garbage collecting an array full of individual integer objects doesn't just use a lot more memory, it's also orders of magnitude slower. The array doesn't have to be very large for that to matter as there may be large numbers of arrays.
EDIT: and for Hash with h[i] = i, it's ~6Mb
Inlining integers in pointers by shifting up and adding 1 is a quite common trick though and I have seen it in more programming language implementations than MRI. I think at least some Prolog implementation and older versions of Spidermonkey (newer versions use a similar trick with doubles).
This trick was already used in Smalltalk-80, btw. A more recent variant of this is NaN tagging, made popular by LuaJIT.
Yeah, I know about it, I just did not think MRI had bothered with it anymore than CPython.
http://morepypy.blogspot.com/2011/10/more-compact-lists-with...