What is an innovation you hope you see wider adoption of in the space?
Thank you for your efforts!
What is an innovation you hope you see wider adoption of in the space?
Thank you for your efforts!
Raytracing: Exciting, useful, pretty. We need to support it asap. A pull request was recently opened to add initial support to Bevy's low level gpu abstraction (wgpu), so I'm excited!
Nanite-style rendering: Very cool. Not yet sure its the best approach for Bevy, but I'd love to explore this!
Proprietary Engines Taking Cuts Of Sales: Game developers should be investing their time in open tooling without contracts or restrictive licensing. We have the experience. We should own our own tools. And there are so many more of us than there are Unity or Unreal developers. Proprietary tooling is a massive loss of potential.
AI Generated Art and Code: empowering and definitely the future, but currently an ethical disaster. Licenses are ignored. Artist's work and identity is assimilated without consent.
Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)
I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(