However, the issue in the Netflix blogpost is in the JVM C++ code. I think it's entirely possible to encounter the problem in any language if you're writing performance-critical code.
However, the issue in the Netflix blogpost is in the JVM C++ code. I think it's entirely possible to encounter the problem in any language if you're writing performance-critical code.
What I find a little odd is why those variables were only on different cache lines 1/8th (12.5%) of the time. What linker behavior or feature would result in randomly shifting those objects while preserving their adjacency? ASLR is the first thing that comes to mind, randomizing the base address of their shared region. But heap allocators on 64-bit architectures usually use 16-byte alignment rather than the random 8-byte alignment that would account for this behavior. Similarly, mmap normally would be page-aligned, even when randomized; or certainly at least 16-byte aligned?
edit: Pointers will be 8-aligned. Random 16-byte allocation if one pointer is at 8-offset and the next is at 0-offset will sometimes give you a cache-line crossing. Admittedly it should be 25%, not 12%... Maybe Java's allocator is only 8-aligned?