It's also a good example of how copying a design without fully unerstanding it is a bad thing.
A common complaint from the French is that games have messed up movement. Why? The French keyboard looks like this:
A Z E R T
Q S D F
W X C
Obviously, you can't use WSAD on that. As a designer, you have to understand that you're after the placement, not the labels.
Even if you rely on scan codes, you're only guessing the button placement. They can be arbitrary, as long as user's key map matches.
Now you're down to arrows. They have an embedded meaning: directions! You can rely on them being placed in a way that makes sense to the user, even if it's not necessarily the standard WASD positions.