> I used to work in UI (within game development) and there are very good reasons for this. Almost every time someone decided to do something different, usually thinking themselves innovative, it meant disregarding conventions and confusing and frustrating players.
This is very easy to disprove:
UI design follows trends.
The current trend is flat UI, so everyone is doing it. Before that, there used to be a different trend, and everyone was following it.
These trends have nothing to do with helping users.
Doesn't flat UI confuse and frustrate users? My contention is that it does, yet everyone is doing it.
Constant popups to remind people to sign up for news letters? Frustrating.
Too much negative space and not much useful functionality on the UI? Confusing and frustrating.
Hiding features that people want to use all the time behind a hamburger menu?
Removing functionality all together because the designer couldn't figure out a way to fit it into his design?
Almost everytime some application does a "redesign" to "modernize" their UI, they do it by following current trends, and the result is an objectively worse UI:
- Users are confused and frustrated.
- Previously accessible functionality hidden behind more menus or removed altogether.
- Slower/Jankier overall performance.
Really nothing about it has anything to do with caring about the actual user experience.