I'm well aware of the difference, as acknowledged by my first post in this thread ("not in a way that's pleasant to listen to"). But it is not pedantry, and it is relevant to the context, because this unusual form of dynamic range provides evidence as to when the dynamic range compression was applied. If it was applied after the edits described in the article, I do not think we would not see the volume spikes.
I do not see a single complaint from Gordon about the dynamic range, only the editing. But there is a paragraph in the article suggesting the dynamic range was intentional:
"Marty says that Chad, apparently working in a hurry, only had my supposed “bricked” in-game score to work with. He points to my so-called “bricked” score and adopts that as the reason behind Chad’s poor editing. But not only is Marty confused and clearly doesn’t understand the mastering process, but he also seems ignorant of how Chad’s editing introduced significant problems."
Note that there is no objective definition of "bricked". I personally tend to prefer higher dynamic range, but I've heard plenty of recordings with higher dynamic range than I would like. It seems very likely that some people prefer lower dynamic range than I do. Arjuna attributed the dynamic range to some unknown "they". There is no evidence for this in the article, or in Arjuna's linked Twitter thread. I believe the most reasonable interpretation is that Gordon deliberately chose low dynamic range as a stylistic choice. If you disagree, how about providing evidence?