However VR is still an emerging and expensive medium; I'm very lucky to be able to afford the gaming rig, headset, controllers etc required to have that experience. As those barriers to entry lessen, VR will absolutely obsolete certain traditional gaming experiences as much as television murdered the ubiquitous living room radio.
If we had 5 games with the polish of Half-life Alyx in VR the sales would probably be higher, but as it is we don't so everyone I know with a headset enjoyed that one game then promptly put their headset back in storage and only take it out for the occasional beat saber game.
There's an unofficial third-party mod for GTA 5 that adapts it into a VR game. Even though you still use keyboard and mouse to actually move around, and so gameplay-wise it's the same game, it feels much more intense. Oh, and the ability to actually aim down sights in a way that no screen can simulate is awesome (and I'm looking forward to games like Arma pushing this even further by accounting for focus distance etc).
I feel like your statement is reversed: flat-screen gaming suffers from having a stationary gamer. VR is freeing, assuming you have an area to move around in. Until You Fall is pretty wild when you have a 15x15 space to play in.
> I think VR gaming makes regular gaming obsolete in many ways.