> The DK2 was a prototype wholly inadequate for and unscalable to the mass market.
DK1 shipped 56'334 units[1], DK2 shipped 118'930[2], CV1 shipped an estimated 547'000. That's really not far apart and CV1 was on the market for longer. DK2, or a slightly improved iteration of it, would have been very much serviceable as a mass market VR headset.
> The CV1 was legitimately expensive for Oculus to manufacture;
The BOM for CV1 was only around $200[3]. They did some unnecessary stuff to make it more expensive (wrap it in fabric), but fundamentally the CV1 was not a very expensive device. Not sure how they arrived at that $600 price, but that looked like they vastly overestimated how popular VR would be and tried to milk it for profit.
Meanwhile for a modern example, Pico4 has a BOM of around $348[4], while it's sold at 429€. That seems way more reasonably priced to break into the VR market.
> The exclusivity was also not solely Oculus's fault
They never provided anything to allow third parties into their ecosystem. Meanwhile Valve wrote the SteamVR driver so that Oculus headsets can be use in SteamVR. And the SteamVR/OpenVR runtime was open enough that anybody could write their own drivers or plugins for the ecosystem.
This issue isn't even limited to headset from other manufacturers, a lot of the video content on the Oculus platform wasn't accessible with Oculus's own headset, but limited specifically to their mobile headsets only. Compatibility to Oculus Go and Quest1 was also reduced or killed after the release of Quest2, despite the actual software being compatible (e.g. manually transferring .apks to Quest1 to play Resident Evil 4 works).
> People watch movies in VR all the time.
Bigscreen and VRChat exist despite Facebook, not because of it[5]. Anyway, I don't just mean watching old movies in VR, I mean actual made-for-VR movies. They had that with Oculus Story Studio, but they killed it and nothing really has replaced it. There are no new upcoming movies for VR. We don't even get Avatar2 in VR. With the amount of money Facebook has been spending I'd expect at least a VR-remastered version of Avatar2 premiering in VR. But we don't get that, if a want to see the latest movie, I still have to do that in a real cinema, not in a Metaverse cinema.
[1] https://www.roadtovr.com/wp-content/uploads/2015/06/dk1-sold...
[2] https://www.roadtovr.com/wp-content/uploads/2015/06/dk2-sold...
[3] https://hexus.net/tech/news/peripherals/95167-oculus-rift-co...
[4] https://www.reddit.com/r/AR_MR_XR/comments/xzkyop/pico_4_vs_...
[5] https://nitter.net/dshankar/status/1295825811748999173