Most of the time, you aren't even playing the games actively, so you won't even notice the ~6h delay after patch release.
Most of the time, you aren't even playing the games actively, so you won't even notice the ~6h delay after patch release.
That's a very disingenuous interpretation of parent's suggestion.
My reading of their comment was that a) there's 1/3 of every day that's not covered by this quota / throttling allowance, and so b) it's easy to configure your game store download manager to pull game _patches_ during that window.
I guess AAA games are around the 50GB these days? If you're buying dozens of these each months, you may have some larger self-control issues to contend with.
Keep in mind we're talking about people using a nominally beta internet service that's got a minimum average ~50ms latency, at any point in talking to one of a thousand satellites.
People that are using Starlink tend to be here because there's no options, or really really really poor options (eg. geostationary satellite - which is what I was on previously, with its 150GB / month limit, 600ms latency, etc). Some appreciation for the fact these pipes are finite and shared is expected and assumed, much more so than urban internet users with nice fat terrestrial connections.
GP said you can schedule game updates for the 1/3 of each day that you're not metered.
P incorrectly translated that to 'when you buy a game you have to wait a day to play it'.
So, as I already argued, these are not the same thing -- purchase & download of a game (impulse) vs regular patches (easily scheduled out of hours), and for a new game it's entirely up to you if you want to pull that down immediately (a modest percentage of 1TB).