For those of you who don't know the utter sh*tshow that was the 3DO version of Doom, and the full story of Randy Scott and Art Data Interactive, here's an article that's well worth the read.
https://www.badgamehalloffame.com/doom-3do/
TLDR; Randy Scott knew nothing about software development, but that didn't stop him from getting people in his church to invest $100k to start Art Data Interactive and license source code from ID. He told 3DO he could do it, and would add new levels, new weapons, you name it. At the time Doom was a big deal, and 3DO heavily promoted it as the systems flagship title and the best version you could play. Knowing nothing about software development, Scott believed all that had to be done to put a new weapon into a game was to "provide a programmer a picture of what it was supposed to look like". Kept saying it was being worked on and "90% complete" but had nothing to show. As time ticked by, 3DO finally realized the mess they were in, but had to deliver something at launch, with their back against the wall they recruited an outside developer to "finish up some bugs and get the game ready for shipping and get it out in about a month or two". Turns out no work had been done, the programmer had to go directly to her contacts at ID, with many late night heroics to get the game done in 10 weeks for Xmas launch.
All that's missing from this story is having Randy twirling his mustache. Last I heard he was arrested a few years back for some stuff I won't mention here... You can't make this stuff up...