Doom3do: DOOM for the 3DO
github.com
github.com
> This is the temple of the Mad God. What is thy business, unbeliever?
# [S]peak to the priest
> Only those who know the name of the Mad One are welcome. What wilt thou say?
# burger
> Thou hath uttered the most unspeakable word! Prepare to die!!!
> Now you did it. Before you, you see 99 Ancient Enemies, 99 Jabberwocks (20'), 99 Maze Masters (30'), and 99 Gimps (40').
# [F]ight bravely
I just bought The Bard's Tale trilogy remaster[0] on steam yesterday, and it's great! It's just that sweet spot of being very close to the original, while still having many QoL upgrades to iron out the more painful parts. I highly recommend people who like dungeon crawling types of games (like legend of grimrock) to give it a go!
[0]: https://store.steampowered.com/app/843260/The_Bards_Tale_Tri...
https://github.com/Olde-Skuul/doom3do/commit/f3ea056bc9659bc...
[1] - https://www.timeextension.com/features/the-true-story-behind...
Wow, no kidding. The music is terrific.
[1] DOOM 3DO soundtrack https://www.youtube.com/watch?v=AjEx292Ph8M
I believe Morrowind on OG Xbox does something similar when you transition from the main menu to the actual game. Very clever.
You could set an image to display while the console rebooted, so they put up a loading screen and rebooted the console. When the console rebooted, the game knew it was in a "loading" screen, and picked up from there.
Modern problems require modern solutions, indeed.
The real snazzy way would have been to use an older chip in the HDMI processing pipeline somewhere, and let you play an older game on that chip. I believe Nintendo has used older generation chips as sub-chips now and then.
The original xbox didn't even have an HDMI port.
Plus, I believe at that time Namco owned the patent on "games during loading screens".
- Mindshadow (1985). https://www.instagram.com/p/CkbiWcIhM2p/
- Borrowed Time (1985). https://www.instagram.com/p/CkeMZJfhHkK/
She has been making games for so long and made many popular ones!
Ross's Game Dungeon: Killing Time https://www.youtube.com/watch?v=aV60gwgq1yc
For those of you who don't know the utter sh*tshow that was the 3DO version of Doom, and the full story of Randy Scott and Art Data Interactive, here's an article that's well worth the read.
https://www.badgamehalloffame.com/doom-3do/
TLDR; Randy Scott knew nothing about software development, but that didn't stop him from getting people in his church to invest $100k to start Art Data Interactive and license source code from ID. He told 3DO he could do it, and would add new levels, new weapons, you name it. At the time Doom was a big deal, and 3DO heavily promoted it as the systems flagship title and the best version you could play. Knowing nothing about software development, Scott believed all that had to be done to put a new weapon into a game was to "provide a programmer a picture of what it was supposed to look like". Kept saying it was being worked on and "90% complete" but had nothing to show. As time ticked by, 3DO finally realized the mess they were in, but had to deliver something at launch, with their back against the wall they recruited an outside developer to "finish up some bugs and get the game ready for shipping and get it out in about a month or two". Turns out no work had been done, the programmer had to go directly to her contacts at ID, with many late night heroics to get the game done in 10 weeks for Xmas launch.
All that's missing from this story is having Randy twirling his mustache. Last I heard he was arrested a few years back for some stuff I won't mention here... You can't make this stuff up...
Is this article about the person? [1]
"Music School Owner Accused of Molesting Two Young Students"
According to this article [2], he outright lied.
"Presumably to get her on board, Art Data told Heinemann a huge lie while negotiating a contract. She was told by Randy that the game was 90% complete and just needed a few bug fixes. The reality, of course, was that development had barely started – Art Data had nothing but a long list of empty promises."
Also the individual doesn't appear to hold much business acumen:
"With DOOM now in a “shippable” (but far from finished) state, Randy Scott went ahead and did something magnificently stupid. He requested 50,000 copies to be printed, notching up $150K in licensing and manufacturing fees from 3DO in the process. The 3DO’s user base was sitting at around 250K at the time, with the system’s big releases selling somewhere between 10K-20K"
[1] https://www.nbclosangeles.com/news/music-school-owner-accuse...
[2] https://www.gamesasylum.com/2016/05/17/the-unfortunate-tale-...
Things really start to escalate into episode two. Absolutely insane ending. I won't spoil it for you.
The music in the 3DO version was recorded by him and his church band... mainly because there was no time to write a music driver and it was much simpler just to stream regular AIFF audio... It's a "heavy metal guitar" version of the music, which is pretty fitting all things considered.
Strangely enough, the music he provided was the only positive thing that reviewers had to say about the game at the time. Many consider the 3DO port music to be better superior to the original FM tunes.
https://news.ycombinator.com/item?id=8679060
85 points by joelby37 on Dec 1, 2014 | hide | past | favorite | 18 commentsOn a related note - I saw an original copy of shareware Doom the other day ( sealed condition) selling for $1500
If Jaguar, 3do were still around we would be in a better universe.
If Jaguar succeeded, maybe MS wouldn’t have made it and we’d still have three. Or MS would have bought Atari, so still three.
3D0 had a very interesting business model, but I’m not sure it’s sustainable for the industry. We seem addicted to powerful subsidized consoles.
One should read the readme's.
let people enjoy things.
Different strikes for different folks.
I love stuff like this. It’s computer history. It’s interesting from a technical perspective as well as being a snapshot of culture.
It's funny how you bother to look at the commit dates, but not the README and repository description
I could have tried to port, say, Actua Soccer to SCO Xenix, but I went with DOOM because the source is available, every detail is known, there’s a million different ports to learn from, there’s a reasonably clear separation of OS dependent and independent parts, everyone loves DOOM, it runs on any hardware, porting DOOM to platform X is almost a meme, … should I continue?
That being said, this is about the original, and official, commercial DOOM port decades ago.