Compare that to the Wii U back then: Turn on and play.
Nintendo even achieved to keep this mindset with the Switch: It will update in the background so usually you just turn it on and play.
Compare that to the Wii U back then: Turn on and play.
Nintendo even achieved to keep this mindset with the Switch: It will update in the background so usually you just turn it on and play.
I don't agree. I play my switch maybe once every couple of weeks, and almost without fail there's a system or game update that it asks me to install.
Granted, _most_ updates can be put off for a while by hitting "update later", but I see very little difference between the consoles (and PCs) in terms of update behaviour these days, for better or worse.
With Wii U games rarely received patches, everything was on the disc and ran off it too.
However, we used play Fortnite quite often on both the Switch and the PS4. On the Switch it was ready immediately in most cases. If not, the update loaded and was installed rather quickly. Compare that to the PS4: It's updated in about 50% of the cases. If not, downloading takes very long and then it is applying the update so slow, that we usually just give up.
On top of that, the default behavior is to stop downloads while playing a game. You can change this in the settings, but at a significant performance hit.
Re: The 'just works' - In handheld mode, all Steam Verified titles have 'just worked' for me. Docked mode is a different story, because no game has automatically switched resolution automatically. You need to set the Native resolution mode on a per-game basis.
Additionally, there is always a chance that an unverified game you're looking for will not work very well on the Steam Deck - be it control-wise, graphically, or some other reason. It is not as 'plug and play' as a traditional console, but the device continues to get better over time with updates.
Assuming the game itself runs fine, usually the main issue is mapping steam deck controls to the in-game keyboard and mouse config. I find the UX for doing this to be pretty confusing and terrible (doubly so when using an external controller), but this is helped some by the fact that you can apply controller mappings submitted by other Steam users.