It's good that they basically built a product that was impossible to market badly with the switch, it probably sells itself, considering the form factor and all of the first and third party support they have now.
It's good that they basically built a product that was impossible to market badly with the switch, it probably sells itself, considering the form factor and all of the first and third party support they have now.
Splatoon— second player without split screen.
New SMB U— gamepad player can spawn blocks to help you reach secrets.
Wind Waker— map and inventory.
But an awful lot of titles just mirrored the TV or had a button to enable off-TV play.
I think shared/split screen on the TV adds an additional social element to it. Otherwise it's just all of us playing on their phones/Switch.
While it wasn't necessary it freed up screen space for the main diaplay while also allowing you to play only on the gamepad.
The best overall use is the Nintendo DS emulator. Unfortunately only few games are available for purchase but with a bit of hacking the compatibility is great.
That combined with the increasing inevitability that everything was going to be ported to a later, single-screen system anyway, and it's not hard to see why titles like Donkey Kong Tropical Freeze and Zelda BOTW didn't use the secondary screen at all.