Am I remembering correctly in that it doesn’t support modern OpenGL features, just the really old stuff that the old implementation did?
Wrappers are used by the majority of apps anyway, for example WebGL. Apple doesn’t get to say: “We want your JavaScript apps to use our API instead, and we’ll make the development experience subpar if you’re using WebGL.” — they shouldn’t have that kind of power over C apps either.
Apple never supported extensions for AZDO, for example.
Compute shaders in particular are a huge feature that GL4.1 doesn't have.