Victoria II and III are headed in that direction with the POP mechanics, and modeling the ever-expanding reach of media in the 1800s (there is a reason that most countries centralized on a single national language for the bureaucracy).
But yeah, the only reason we haven't seen a credible Cold-War-era strategy game (aside from that one ancient Mac OS game) is because the era involved very little direct military conflict, and game-publishers have not yet figured out the mechanics of how to model a very nuanced conflict like that in a fun way.
https://web.archive.org/web/20180820035048/http://www.erasma...
Chris Crawford, 2018 :
> Siboot was never intended to be a game; it’s interactive storytelling. The emphasis is on character interaction, and it already offers interesting dramatic character interaction. But people aren’t looking for interesting dramatic character interaction; they’re looking for the things that make great games: challenge, a smooth learning curve, impressive graphics, catchy little tunes to accompany their play. Above all, a game must be winnable. Yet stories aren’t necessarily about winning and losing; they’re about drama.
> No matter how good Siboot turned out to be, it would not create the splash I had hoped for. It would not go viral and trigger lots of tweets and viral videos on YouTube. It would certainly attract a small comradeship of people who recognize its importance. Everybody else would be unimpressed.
[...]
> it will take centuries for civilization to embrace the concept [of algorithmic thinking]
[...]
> Even worse is in store for us: deep learning AI.
[...]
> You will NEVER see anything like literature coming out of deep learning AI.
[...]
> That will stop us dead in our tracks for a few decades.
But I can understand that the prospect of "genius only acclaimed long after his death" is not particularly attractive...
(Also, I'm not certain that computers able to run interactive fiction are still going to be economically viable in centuries...)
Links (mostly a TODO for myself):
https://en.wikipedia.org/wiki/Terra_Invicta
https://www.reddit.com/r/TerraInvicta/
https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TerraInvict...
It needs balancing to be clear. But i like that it isn't too micro-intensive.
Vicky3 is my new favorite 4X game now. 3rd playthrough, i really like it.
I think the legendary board game Twilight Struggle comes the closest to modeling the push-and-pull feeling of the Cold War without actually degrading into war.
But I can't remember anything else.
Wikipedia Entry:
https://en.wikipedia.org/wiki/Twilight_Struggle
Article:
https://www.vice.com/en/article/8q8qp4/twilight-struggle-is-...