> Paradox games esp EU4 and CK2 often feel like idle clicker waiting games, player often waiting for progress bars to fill.
I used to consume a lot of clicker games, but... for those who _haven't_ played them, they're basically management simulators.
I dare say that Factorio is in fact, a clicker game (as it starts off with right-clicking to mine 1 iron ore at a time).
The goal of _ALL_ clicker games is to build enough infrastructure to "stop clicking". The "click" is just the fundamental unit, the introduction to the game. In just 5 to 10 minutes, you'll already move onto automatic miners (Factorio), or Autoclippers (Universal Paperclips), or Heroes (Clicker Heroes), or Cookie Factories (Cookie Clicker), or whatever.
The game then becomes one of resource allocation: you have 1000 iron in Factorio, do you build assembly machines or belts? You have 1000 paperclips in Universal Paperclips, do you get another autoclipper or do you start buying wires?
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In fact, any management game can "turn into' a clicker game rather easily. And I think the "clicker mechanic" (ie: having the lowest-level action equivalent to a click from the user) helps solidify in the Player's mind the "value" of the cookie factory or the Assembly Machine 3 x 4x Speed Modules (or whatever).
But yeah, a well designed clicker game is just a management sim like any other. No one actually plays clicker games by clicking on things.