Aside from the non-linear animation (NLA) tools, which are pretty mature, Blender's video editing is pretty close to an actual feature since 3.2.0's Video Sequencer quality-of-life improvements.[1]
Video Sequencer docs: https://docs.blender.org/manual/en/3.3/video_editing/introdu...
Compositor docs: https://docs.blender.org/manual/en/3.3/compositing/index.htm...
It's still clearly built to help animators tie together renders, with most of the actual "editing" happening in the NLA tools. But it's also not the hack/kludge experience that it was in the 2.x series.