This all clicks with my experience with VR, but don't you think this is pretty small fry and additive? You've got some fun hobby-grade content production stuff, you've got a handful of good but small scale experiences, you've got a handful of things that already exist but that there are arguably benefits to doing in VR (in exchange for drawbacks), you've got an exercise video game that more or less compares to existing exercise video games, and everyone agrees it's a sort of fun novelty that fills the same kind of niche the Wii did 15 years ago. I agree all of this stuff is cool. I had a great time with some of the VR games I played on Steam including Beat Saber. But how is this totally underappreciated? I think most in the gaming community would exactly echo this level of appreciation. It just isn't and won't be a bigger deal than this.